Conquest/domination is tiresome(we have done it twice now), and pretty much makes for a one-sided game in the last few terms. And on Monarch, a C/D victory is pretty much a cakewalk, requiring no thought whatsoever.
That is why I insist we try something different. I know I said it before, but I will say it again.
Histograph Victory
An epic journey through each phase of the game that gets quite interesting in the Modern Age, when we would have to find unique ways of stopping our rivals from reaching a Victory condition. If we want to roleplay within the context of the game, then this is the way to do it.