Does anyone remember culturally specific starting locations?

Emperor Xerxes

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I remember those days, when Babylon, Arabia and Persia would all be on one continent, giving the cool illusion that there is some cultural continuity and reflection of real world civilization spreading effects.

Good days they were, good fun days.


On a more positive note, at least the collossal conquests bug where ALL the American civs would pop up in every game is gone. Man, now that was annoying.
 
You can still have this! Just check the option on the Civ selection screen.
 
Regardless of whether you tick the culturally linked starting locations box or not, the result has been the same ever since the very first Civ Conquests patch. Basically there is not cultural links. China starts near England, and Persia next to the Aztecs in my last game.

Of course, this doesn't change the gameplay, and I still play the game as much as I used too, but this seems like a massive bug that has gone completely unnoticed amoung the Civ community. It just used to be cool with all the one culture having their own continent, mirroring real life.

Ah well clearly no one else is even aware of this.
 
Doc Tsiolkovski said:
Hm, I still get only American culture groop in 1.22, plus some stray civs from all other cultures; but you're of course right, you don't get culturally linked neighbors.

I'm using 1.22, and I get quasi-culturally linked starting locations. I wonder if the seafaring stuff messes with it? Because seafaring races start on the coast, does that warp starting locations? For example, I was the Byzantines, and ended up next to the Mongols (which is right) but also next to Scandanavia. Sumeria was on a different subcontinent.
 
starrider said:
I'm using 1.22, and I get quasi-culturally linked starting locations. I wonder if the seafaring stuff messes with it? Because seafaring races start on the coast, does that warp starting locations? For example, I was the Byzantines, and ended up next to the Mongols (which is right) but also next to Scandanavia. Sumeria was on a different subcontinent.


Thats a very good point, I never considered that it might be the result of seafaring civs. Hmm, either way I would like to see a return to the days of linked starting locations.

Cheers for the replies.
 
starrider said:
I'm using 1.22, and I get quasi-culturally linked starting locations. I wonder if the seafaring stuff messes with it? Because seafaring races start on the coast, does that warp starting locations? For example, I was the Byzantines, and ended up next to the Mongols (which is right) but also next to Scandanavia. Sumeria was on a different subcontinent.

That doesn't sound right to me. Byzantium is in the mediterranean culture group, so they should start near Rome, Egypt, Greece or Carthage. It's culture linkage, not semi-geo-historical linkage. Isn't it?
 
It's true that I always get some neighbors out of place, but generally I get culturally linked ones as a majority. Maybe I'm always getting non-seafaring enemies, I didn't pay attention to that. But when I go as the Byzantines, for example, it's a good chance that Rome and/or Egypt are near. However, sometimes, there are France, England etc. But never the Aztecs, IIRC. So, I don't really know how this works.
 
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