There is no software protection that can't be cracked. Never was and never will be.
Correct. This is true of any data, essentially once you have the data in your physical possession, whatever form of protection it has can eventually be removed with enough time and effort.
I think, however, that the point in shrinkwrap software is that it simply cannot be protected too well, due to resources required as well as the amount of hurdles it would place in front of the user. It's a self-defeating concept.
Basically, CP on shrinkwrap software is a misleading term. It is NOT a protection, nor is it thought of as one. It is simply a deterrent against "casual copying", or from another angle, a reminder to the one who tries to "casually copy" the software that it is, indeed, someone else's intellectual property. That is where technologies like Starforce go wrong; the people who develop them and those who buy them have actually bought into the mistaken notion that CP is actually protection, which it is not and never was intended as such.
Only "secure protection" would be decreasing prices so that nobody will bother buying illegal stuff, but that will never happen beacuse of their greed.
Wrong. There is no evidence of direct causality between pricing and piracy. That is why, for example, Microsoft can't sell their products for a tenth of their US price in some parts of the world (which they have tried on a limited basis, just to test the theory). There IS, however, plenty of evidence of causality between cultural tendencies and piracy. Refer to my earlier post.
You must understand that value - that is, price - is not something that is derived from the product itself, or from what the seller thinks its worth. It is derived solely from what the buyer is willing to pay for it. Here is the rub: if you grow up believing that ANY price is too much for, say, software, then regardless of how much you're getting for however little you are asked to pay, you simply won't consider it.
In other words, price points for games have been established NOT by the game companies, but by the customers. You and I have decided that $50 is a decent price for Civ4. No, I don't mean on an individual level, of course. But the support for these pricing decisions comes not from the companies deciding those prices are what their products are worth, but by us buying them. Yes, we may grumble, but we still buy. I'll add to this that the simple fact that we ARE grumbling but still buying proves that the price point is correct; if the price was so low as to create no grumbling, the company would be leaving money on the table. If it was too high so as to go from grumbling to not buying, they would be out of business.