it's pretty hilarious that they brought out this expansion and didn't go through the trouble of fixing some of the major shortcomings that continue to hold this game back from being as addictive as it could be for the vast majority of people. significantly, the most annoying aspect for me is after I have moved all of my units, the "next turn" button will _not_ appear on it's own, I have to either click on a unit or city, or else manually click shift-enter to get to the next turn. same goes with the situation where a city builds something and asks you to build something new, I click the new building I want to build, close the city screen and the prompt remains there asking me to change my build, until I click on a unit, or press W, or various other tricks that are required just to do something as simple as progressing through a turn, one of the most basic functions a game should be able to perform! battles are painful, clicking a unit, the computer not acknowledging it, dragging you to the other side of the map to another unit, or various other annoying things. I've gotten to the point of just playing most of the game in strategic view, which means I'm playing a version of Civ with graphics worse than the preceding title Civ 4. My computer is by no means top of the line, but if it can flawlessly with zero lag, handle a game like Oblivion, then I am baffled as to why it should have to struggle with a game like Civ V, a turn based, slow game, with graphics that are not very intensive. And if my computer can handle all the AI mechanics involved in first person POV battles, involving 10+ enemies all with different attacks in a 3d world, including multiple allies, then why on earth is it struggling to calculate the simplistic movement/combat in Civ V? Unacceptable.