Evie
Pronounced like Eevee
Ok, this is a topic based on elements of Civ III, much like the barbarian uprising one. However, it is not about the game mechanics et al - it is about debating wheter or not one major point of Civ III make sense in historical terms, which is why I posted it on the history forum.
The element in question is the concept of culture, as used within Civ III.
Keys to this concept are as follow :
-Reward a strong civilization for developing a strong cultural identity (through building temples, library, etc) by making it easier to control neighboring territories (in fact, by extanding the territory under control of that nation).
-Reward a strong civilization by causing cities controled by weaker cultures to "flip" (go over) to the culturaly strong civilization, if the two are nearby.
-Cause citizens of cities started by a different civilization to be less friendly to you, as they favor their former civilization, still holding to their old cultural identity.
-There are generaly speaking three ways to prevent your cities from going over to an enemy culture : razing them (which many liken to genocide), deploying an heavy military presence (up to 4 units per resisting citizen), or simply having a much stronger culture.
So, my question is, according to you, does it make sense *IN REGARD TO HISTORY* to have such a system? I don't want to hear about game balance or mechanics, this is an HISTORY debate around the notion of culture as implemented in Civ III.
The key questions are as follow :
Is it an historicaly logical assumption that a strong cultural identity made empires stronger than simple military power?
Is is accurate to say that at times in history, certain territories "culture flipped" (abandoned one civilization to take the side of another)?
Is it historicaly accurate to open up "genocide/deportation" (razing cities) as a possible way of preventing cities from going over to another civilizations?
Since I want this debate to be on the historical aspect, not on the game aspect o - how it is balanced, how to improve it, etc - I posted it in the World History forum, rather than the Civ III discussion one.
The element in question is the concept of culture, as used within Civ III.
Keys to this concept are as follow :
-Reward a strong civilization for developing a strong cultural identity (through building temples, library, etc) by making it easier to control neighboring territories (in fact, by extanding the territory under control of that nation).
-Reward a strong civilization by causing cities controled by weaker cultures to "flip" (go over) to the culturaly strong civilization, if the two are nearby.
-Cause citizens of cities started by a different civilization to be less friendly to you, as they favor their former civilization, still holding to their old cultural identity.
-There are generaly speaking three ways to prevent your cities from going over to an enemy culture : razing them (which many liken to genocide), deploying an heavy military presence (up to 4 units per resisting citizen), or simply having a much stronger culture.
So, my question is, according to you, does it make sense *IN REGARD TO HISTORY* to have such a system? I don't want to hear about game balance or mechanics, this is an HISTORY debate around the notion of culture as implemented in Civ III.
The key questions are as follow :
Is it an historicaly logical assumption that a strong cultural identity made empires stronger than simple military power?
Is is accurate to say that at times in history, certain territories "culture flipped" (abandoned one civilization to take the side of another)?
Is it historicaly accurate to open up "genocide/deportation" (razing cities) as a possible way of preventing cities from going over to another civilizations?
Since I want this debate to be on the historical aspect, not on the game aspect o - how it is balanced, how to improve it, etc - I posted it in the World History forum, rather than the Civ III discussion one.