kryat
King
- Joined
- Dec 12, 2017
- Messages
- 959
One of the staples of the Civilization franchise has been the science victory where you build your rocket to go colonize somewhere new in the stars. The series first sent you the nearest star and lately has sent the player to the more culturally relevant mission of colonizing Mars. However, I can’t help but feeling like there’s always been a missed oppotunity to have a real space program that has an impact empire-wide, except maybe in Beyond Earth.
In VI, we get a dedicated district to build space units, but it’s only needed for the handful of missions that are prerequisites for the science victory. I feel like the game would be more interesting in the late game if the spaceport could be used to augment other playstyles, like having communication satellites that boost your culture, tourism, or gold output. Or military satellites to better spy on your opponents. Or weather satellites that boost growth in all cities (or warn of disasters, if they ever implmenented that feature).
Part of the problem is that by the time you unlock the spaceport, most players will beeline for the science victory. I think the game is too short in this era, as far as science goes. The jump from the moon missions to the Mars missions should have more space between them. I feel like the game is missing something that represents the years we've spent sending probes to other planets, each vastly more sophisticated than the last and to increasingly challenging targets. Or the years spent building Hubble, the ISS, or the Jim Webb telescope, all long before we could seriously start thinking about colonizing other worlds.
What do you think?
In VI, we get a dedicated district to build space units, but it’s only needed for the handful of missions that are prerequisites for the science victory. I feel like the game would be more interesting in the late game if the spaceport could be used to augment other playstyles, like having communication satellites that boost your culture, tourism, or gold output. Or military satellites to better spy on your opponents. Or weather satellites that boost growth in all cities (or warn of disasters, if they ever implmenented that feature).
Part of the problem is that by the time you unlock the spaceport, most players will beeline for the science victory. I think the game is too short in this era, as far as science goes. The jump from the moon missions to the Mars missions should have more space between them. I feel like the game is missing something that represents the years we've spent sending probes to other planets, each vastly more sophisticated than the last and to increasingly challenging targets. Or the years spent building Hubble, the ISS, or the Jim Webb telescope, all long before we could seriously start thinking about colonizing other worlds.
What do you think?