Domestic issues 300 AD

Domestic issues 300 AD

  • A1. Build caravan next in Doughnutia (recommended)

    Votes: 5 100.0%
  • A2. Build aqueduct next in Doughnutia

    Votes: 0 0.0%
  • B1. Build Mike in Dou

    Votes: 0 0.0%
  • B2. Build Mike in LC

    Votes: 2 40.0%
  • B3. Build Mike in Neu

    Votes: 3 60.0%
  • C1. If Dou builds caravan send it to one of our core cities (recommended)

    Votes: 3 60.0%
  • C2. If Dou builds caravan send it abroad

    Votes: 2 40.0%
  • C3. If Dou builds caravan use it to buiold wonder(s)

    Votes: 0 0.0%
  • D1. Switch to crusaders in LC

    Votes: 2 40.0%
  • D2. Continue caravan in LC

    Votes: 3 60.0%
  • E1. Switch to crusaders in LP

    Votes: 4 80.0%
  • E2. Continue settler in LP

    Votes: 1 20.0%
  • F1. Switch to crusaders in FW

    Votes: 2 40.0%
  • F2. Continue caravan in FW

    Votes: 3 60.0%
  • G. Switch to caravan in BS

    Votes: 2 40.0%
  • H1. Improve land according to the plan shown on the map

    Votes: 4 80.0%
  • H2. The plan shown on the map sucks, do things differently (specify)

    Votes: 0 0.0%

  • Total voters
    5

TheViking

The world is not enough
Joined
Mar 31, 2001
Messages
776
Location
The N hemisphere near fire and ice
The biggest decisions now are IMO the following:

(1) At the moment Dou does not need to build wonders (we have built all the 'SSC wonders' we have techs for at the moment). This means it can build imporvements or caravans. I recommend caravans and establishing trade routes ASAP using domestic trading. We can send caravans abroad later. Since Dou already has lots of improvements and the relevant wonders there's a lot to be gained from trade routes.

(2) Should we strengthen out defenses by building several crusaders ? I think we need to, especially in the east where the Greeks are nearby. This also strengthens our chances of getting tribute once we found cities on other foreign continents. This delays Mike a little but our defenses are very weak now. Possible tribute would compensate.

(3) Improving land. I'm including a map showing the most important roads (R) and irrigation (W) that we need. I'm not including any roads that become possible with bridge building.

(4) Where to build Mike (and we need to start/finish it ASAP). Neu is probably the best option, it already has MPE and building Mike there means there will be fewer critical cities that need strong defense.

Hopefully it's obvious that you should only vote for one of the C's if you vote for A1.

The maps below show the terrain improvements I think are of the highest priority (R=Road, W=Irrigation).
dc3_300ad_1.jpg


dc3_300ad_2.jpg
 
regarding "the plan" I'd suggest some slight modifications, but it's pretty good for the most part.

I'd road a bit more around FW/Igloria in addition to what you have there so they can support more trade eventually.

I would road a straight line from the Silk to Naervana for the mutual defense units, then go back and road the GL squares on either side. No need to spend a lot of time roading the forest N of Ipecac...it doesn't really do us any good.
 
Arrghhh... I now realize I forgot to ask if we should RB (or at least PRB) the trireme in Igloria. I think we should since I think we should found the C5 city ASAP. Feel free to disagree with this.

I also think we need more geographic knowledge of the area near C2 so after C2 or C3a/b/c get founded the trireme could explore that area.
 
Back
Top Bottom