Domestic Trade Management?

rap33042

Chieftain
Joined
Dec 13, 2020
Messages
64
Location
Wisconsin
Does anyone know of a good tutorial or any advice about managing Domestic Trade?
It's a complete mystery to me.

Thank you,
Richard
 
Are you referring to domestic demand and satisfying your colonies desires? If so I was looking for a post on the same topic.

Is the ideal way to structure your colonies so that each one has a few of the goods they desire?
 
Are you referring to domestic demand and satisfying your colonies desires? If so I was looking for a post on the same topic.

Is the ideal way to structure your colonies so that each one has a few of the goods they desire?

Yes. The screen you can get to by clicking the Trade button on any city screen. (I wish I had a screenshot.)

At some point, the King's prices get very low and I was reading that managing Domestic Trade would, at that point, keep me busy.

I've looked at that screen and I have no idea how I should be using it,
Richard
 
It's a complete mystery to me.

It is pretty simple:
  • Game Concept "Domestic Market" itself is explained in Colopedia.
  • Mouse over a single Unit or a look in its Colopedia will tell you what Yields it wants. (Different Units want different things.)
  • Mouse over the Yield Icon (in the 2 Yield Rows) will tell you the accumulated Domestic Demand (and Price) for that Yield in that City.
  • Market Buildings are needed to unlock Domestic Market feature (Higher Levels give higher Domestic Demand / Consumption.)
Now all you have to do is to manage your production and transportation to always have the Yields in the Cities as their Citizens demand.
Then they will be automatically "sold to the colonists", which will produce Gold and Happiness.

---------

There is nothing myserious about it. :dunno:

1. Look at the City which Yields is wants.
2. Bring those Yields to that City or directly produce them there.
3. Those Yields will be sold there and your Colonists will be happy.

---------

Does it need some micromanaging?
Sure. It is the most micromanaging intensive feature in the mod.

Does a best "golden strategy" exist? No it does not.
I purposely assured in the design that such a "one way to win" does not exist.

Every map, every starting location, every colonial empire you build looks differently.
Take a look at the numbers in your cities and adjust your production and transportation accordingly.

---------

Whenever e.g. Coffee is getting low in your Beer-City, you need to bring new Coffee to it.
And while you do that you can grab as well some Beer to bring it to your Coffee-City.
And maybe the Cigar-City is in the middle of those so when passing by you also grab some Cigars (for the others) sometimes or drop some Beer or Coffee.
And maybe just 2 turns and a Wagon Train with Wine will arrive in the Cigar City so you can pick some of that up as well for the Beer-City and Coffee-City.

--------

Now multiply this "mathematic problem" with 52 Yields or potentially 96 yields after my "Yield Explosion".
Do you really expect to simply click a button and the game playing itself for you?

The mathematic problem I describe here is multitudes more complicex than e.g. finding the optimal moves in chess.
(Many more variables and much much more dynamic every turn.)

--------

This feature is designed as a "mathematic puzzle" and challenge for the brain.
It is a mini-game in itself which needs great skills to be mastered.

You simply need to take a bit of time to micro-manage.
There is no "magic button" to automate this feature. ;)
(Everthing you could try to automate would be worthless a few turns later.)
 
Last edited:
It is pretty simple:
  • Game Concept "Domestic Market" itself is explained in Colopedia.
  • Mouse over a single Unit or a look in its Colopedia will tell you what Yields it wants. (Different Units want different things.)
  • Mouse over the Yield Icon (in the 2 Yield Rows) will tell you the accumulated Domestic Demand (and Price) for that Yield in that City.
  • Market Buildings are needed to unlock Domestic Market feature (Higher Levels give higher Domestic Demand / Consumption.)
Now all you have to do is to manage your production and transportation to always have the Yields in the Cities as their Citizens demand.
Then they will be automatically "sold to the colonists", which will produce Gold and Happiness.

Now multiply this "mathematic problem" with 52 Yields or potentially 96 yields after my "Yield Explosion".
Do you really expect to simply click a button and the game playing itself for you?


You simply need to take a bit of time to micro-manage.
There is no "magic button" to automate this feature. ;)
(Everthing you could try to automate would be worthless a few turns later.)

No, Ray, I am not looking for a magic button :-) I only wanted to understand it and now I do.
So, Thank you for your quick response.

It helped a lot,
Richard
 
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