Arcite36575
Warlord
- Joined
- Jun 17, 2003
- Messages
- 119
Hi. Very nice mod! Been playing since 0.23, and I've always been reading the boards, but this is my first post here. I've got a suggestion about the Domination spell.
I don't like the spell as it is now. As it stands now, if the spell fails, you lose the spell for good. It's sort of a very high risk, very high reward spell. I know this is a lot less harsh than before when you would lose control of your mage, but I was thinking of remaking the spell one of two ways:
1)Make it more of a lower risk/lower reward spell. Every time you cast the spell, the chance of success would be significantly less, but you could recast the spell after each turn.
2)Lower the success rate (but not as much as option #1). However, the spell could be on a recast timer which could last between one or more turns.
You could also mix the two options somehow for game balance. Suggestions? I myself prefer not to choose a spell that will nerf my most powerful character in the game.
I don't like the spell as it is now. As it stands now, if the spell fails, you lose the spell for good. It's sort of a very high risk, very high reward spell. I know this is a lot less harsh than before when you would lose control of your mage, but I was thinking of remaking the spell one of two ways:
1)Make it more of a lower risk/lower reward spell. Every time you cast the spell, the chance of success would be significantly less, but you could recast the spell after each turn.
2)Lower the success rate (but not as much as option #1). However, the spell could be on a recast timer which could last between one or more turns.
You could also mix the two options somehow for game balance. Suggestions? I myself prefer not to choose a spell that will nerf my most powerful character in the game.