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Don't settle near me!?

ShaggyCan

Warlord
Joined
Sep 2, 2007
Messages
149
Okay anyone else getting this? Asking not to settle near them when you are dropping cities more than 12 hexes away from their nearest city, and these cities are farther away than cities you have already settled. My capitol is between me and these new cities!
 
Okay anyone else getting this? Asking not to settle near them when you are dropping cities more than 12 hexes away from their nearest city, and these cities are farther away than cities you have already settled. My capitol is between me and these new cities!

What map and civ, etc?

I've been denounced by Alexander on turn 18 after a mutual scout brush-by when I hadn't built any other units; Napoleon was so impressed by this he declared on me at turn 31 for settling 11 tiles away; neither of them respect me as an Incan.
:(
 
Okay anyone else getting this? Asking not to settle near them when you are dropping cities more than 12 hexes away from their nearest city, and these cities are farther away than cities you have already settled. My capitol is between me and these new cities!

Really bold civs would prefer it if you never settled a second city. Ideally you should probably just keel over for them.

G
 
There is something off with the settling however, if someone calls upon you to stop settling close to them you're going to break that promise no matter where your next city is placed.
 
There is something off with the settling however, if someone calls upon you to stop settling close to them you're going to break that promise no matter where your next city is placed.

Yep, I've fixed that bug. Super-aggressive expansionists are part of the game, though, and will be a pain in the arse (this is by design).

G
 
Yep, I've fixed that bug.
For the next version, right? Not live right now?

Super-aggressive expansionists are part of the game, though, and will be a pain in the arse (this is by design).
Absolutely, but it feels pretty weird when someone tells me not to expand towards him and then gets pissed off when I expand in the opposite direction.
 
Is it maybe possible that there was some indication, what is "close" to the ai player, when they are asking not to settle close to them? I mean maybe I would agree if it is just 5-6 tiles close to them, but not if it is 11-12 tiles away.
 
What about an upper limit depending on map size?
10 tiles on standard, +/- 2 tiles per size?
Might cause players to hardly ever try settling within this distance, however (after being asked not to).

Another option would be to create a warning when clicking the settling button ("settling here will break your promise towards the Inca"), essentially doing the check during your turn, not the AI's.
 
Is it maybe possible that there was some indication, what is "close" to the ai player, when they are asking not to settle close to them? I mean maybe I would agree if it is just 5-6 tiles close to them, but not if it is 11-12 tiles away.

I used to investigate this back in the day (when my anicent login creds worked) and seemed to be certain that if you settled a new city closer to AI capital than your own capital, then AI considered it being settling "near them"

Never broke the "dont settle next to me" promise when counted tiles between capital cities and settled 1 tile closer to your own capital than ai capital. This was with no mods, dont know if the community patch changes something.

Something to try for the interested.
 
Is it maybe possible that there was some indication, what is "close" to the ai player, when they are asking not to settle close to them? I mean maybe I would agree if it is just 5-6 tiles close to them, but not if it is 11-12 tiles away.

What about an upper limit depending on map size?
10 tiles on standard, +/- 2 tiles per size?
Might cause players to hardly ever try settling within this distance, however (after being asked not to).

Another option would be to create a warning when clicking the settling button ("settling here will break your promise towards the Inca"), essentially doing the check during your turn, not the AI's.

I second this.

Edit: It would help to debug it, also.

Not feasible. I've noted it elsewhere, but I'll note here that the AI's algorithm for 'breaking' promises is not so simple.

G
 
The next time you experience the issue the first and best thing to do would post a save on the offending turn immediately. (same thing I posted in the other thread)
 
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