don't understand city-boundaries

angeleyes

mood indigo
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do not know if this is a bug but i do not understand why the boundaries of my city don't go one tile further to the west (as they do to the east).

I also don't understand why the english settler doesn't settle ( he's there already for a long long time). I have developed culture in the city to make it impossible for him to settle but culture doen't reach that tile ....WHY ???

Edit: third strange thing is that the city can work the iron, but i can not use it( to make units) ...

Asperge
 
I don't think the settler can settle because that iron tile is within your city's 'fat cross' and his initial city border would overlap with yours, which is not permitted (he would get away with it if the tile was in your boundaries but not inside your fat cross IYSWIM). It looks like he's screwed, LOL! I wonder if the AI is bright enough to pick up that settler and take him somewhere else? :p

As for the iron I suspect it's because you don't have a road on that tile so it's not 'hooked up' to your network. Try and get a worker (and maybe a defender) over there if you can, it's too good a resource to waste. Or take out Victoria's archer and get a free worker from the settler into the bargain. :D
 
I still don't understand why she doesn't settle, maybe Victoria is too nice to settle so close ???

Making a road on the iron doesn't help.

What about the bounderies ??? I should have the tile Victoria's settler stands on, but i don't ?!
 
your boundries wont move into the ocean because of the international waters laws that are setup by today's standards. It's something like you control upto 10 miles out to sea. You can control "ports" and "channels" in this game, but you can't control the ocean.
 
@Sirford: but right of my city is not ocean, there's another island and coast. It seems that cityboundaries won't go to far on another island..., only the 'Bigcross' of the city ....
 
Asperge said:
@Sirford: but right of my city is not ocean, there's another island and coast. It seems that cityboundaries won't go to far on another island..., only the 'Bigcross' of the city ....

good chance that boundries don't bounce settelers?
 
Maybe the bigger western boundary is simply to do with the fact that the bulk of your empire is to the SW and perhaps contributing, overall, to the western borders? At this stage Madras is still quite small and undeveloped so has only extended a couple of tiles to the east. I'm sure it will grow, providing the eventual cultural pressure from Catherine's boundaries doesn't hold it back too much.

I don't think it looks particularly unbalanced at the moment.
 
@Velvet-Glove : 1. my empire is south, 2. look in the right picture (city) and you will see culture just exceeds 150 pts (epic speed), so the boundary should be one tile further to the west, in the game i was playing on this. In fact i played a lot more and got another culture extension but the boundaries west stayed this way.
 
I don't know the ins and outs of how border sizes are calculated, sorry. I'm just basing my suggestion on personal experience and by what I am seeing in your screenshots. Are you getting east/west muddled up at all??

I know where your empire is, I did take the time to look at the maps; you have two cities directly due south and two more to the south-west. Almost certainly these will be bigger and more cultured cities than Madras so you will have extra cultural pressure pushing up from a general S-SW direction. My impression is that these southerly cities are probably contributing to Madras' south-western border (near the crab + big bread resource)... if Madras was out on a limb somewhere, all on it's own, my guess is that (at the stage shown in the screenshots) it would probably only extend two tiles in all directions.

All I am saying is that the slightly larger border in the SW is probably attributable to the additional culture from your empire to the S-SW rather than because of an anomaly in how Madras' border is being calculated; there is no obvious reason why your border should extend more to the east that I can see (which is what I think you are questioning here, unless I have totally lost the plot here :crazyeye:)
 
As city-boundaries reaches islands, than there comes a rule into play that restricts your boundaries, i'm almost convinced, and i'm just curious what that rule looks like....
 
Asperge said:
I also don't understand why the english settler doesn't settle ( he's there already for a long long time). I have developed culture in the city to make it impossible for him to settle but culture doen't reach that tile ....WHY ???
He can't settle because crossing the border to the mine--and presumably settling on top of it--would bring him within two squares (tiles) of Madras. You can't build a city there because cities have to be a minimum of two squares apart.

Asperge said:
Edit: third strange thing is that the city can work the iron, but i can not use it( to make units) ...
That appears to be because you don't have a road that connects to it.

Hope this helps.
 
Actually, I'm with Asperge on the settler issue. Why can't the settler settle right where he is, in the forest? It's outside of the cultural borders, it's outside of the fat cross, and there would be two squares between the cities. Although they could, the initial borders of the new city wouldn't need to extend any further than that single forest tile. Maybe the AI is getting a little confused by the presence of the iron in the next tile, and isn't settling because its trying to think of a way to get the iron? Or, more likely, Victoria is having second thoughts about building a new city so far away from home.

Building a road should connect the iron, but you also need the tech to enable trading across the water (can't remember what it is).

I think velvet glove is right about the culture, check the percentage ownership figures on the tile in question.
 
1. with road and ironworking and sailing i cannot use the iron, i need a city on that island ,
2. the settler is far enough to settle but it doesn', maybe because it would be aggressive settling and Victoria's parameters don't allow that ??
3. look at the city-details: Madras has more than 150 culture (epic speed), so it should has 2 boundary moves ....
 
1. You're right, you need to have a city on that island/continent to use the iron.

2. I have no idea why it won't settle there. I'm 99.99% sure that there's no specific setting based on the leader.

3. Culture won't extend further because cultural borders never extend more than two tiles accross water. This applies whether there's still nothing but water at the end of it or whether there's another continent. The only exception is if after the water there's a piece of land that's on the same continent and a path can be traced within your cultural borders by land from your city to there.
 
Thanks Zombie69, i have done some expiriments with worldbuilder and think you are right. But it's my impression that point 3. is not intended to be this way, so you may speak about a (little) bug.

Edit: the exception you make does not fit the results of my experiments with worldbuilder, you don't even need to see the path between the city and the other 'continent', but you can't always trust worldbuilder so i'm not sure ...
 
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