Does anyone understand connections?

Do you have another working connection between these 2 continents?
When I've tried making all my Towns Hubs in order to count the number of connections each had, and then converting to Cities on multiple reload to check what these connections were, I found I only ever had one connection for each pair of continents.
Yes, on the other side of the landmass, there's a road connection between the continents. So that sort of explains it, thanks.

I would just like take this opportunity to point out how bone headed this rule is. Not only should the system of connections be more intuitive, but properly explained. Also, the distinction between continents should be more plain: mountains, water, narrows, cliffs, something(!) to show where the continents divide. At the moment it seems arbitrary.
 
After having to manually create rail connections between some of my cities with rail station in my last game because cities that were obviously connected weren't connecting by rail I am experimenting with using merchants in my new game to create additional connections. I am coming to the end of antiquity with 8 cities and most of them are connected to every other city.

As all my towns now have at least 5 connections I am going to be swimming in influence in exploration era.
 
I mean, seriously-- has anyone found out the exact rules/algorithm/logic tree of city connections? Please help.
I get that it goes to the nearest settlement, and if the number of tiles is a tie, it'll avoid navigable rivers and prefer cities. But what if the two settlements are both cities? What happens then??
 
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