Bensellars12
Chieftain
- Joined
- Aug 3, 2016
- Messages
- 3
This is something I'd love to see. Take a scenario I sometime use below:
Napoleon has a strong civ and is playing aggressive. I don't like him. He keeps asking me to go to war with the Polynesians... Who I quite like. So I agree to join Napolean in his war in 10 turns
. I take a mini army along with his up to the nearest Polynesian city and at the last minute turn on Napoleon - who's army is now trapped between a the city's defences and my army. Once it is destroyed I advance on Napoleon's nearest city and take it while his army is depleted, followed by another - meaning Napoleon is no longer a threat.
I would like to be able to tell the Polynesians that this is my intention from the start. They could then use this information how they please... Either agree to join me in my plan or decline, and possibly try to collude with Napoleon against me. Then Napoleon would have the choice of joining Polynesia in taking me out, or in turn informing me of Polynesia's double-cross and justifying his case to take them out in the first place.
This could lead to all sorts of intriguing diplomatic scenarios - to which you can throw in the ability to bargain/bribe with gold/tech/units/cities - and could turn a seemingly predictable game situation on its head. Also any civ could bluff with False info.
I know these things kind-of happen in the game - but mostly you are guessing - the actual negotiations could be dynamite.
Would it be going to far to steal ships/armour and learn the languages and ways of another civ... And then commit an atrocity under their flag? False flag moves could be awesome!
Oh the possibilities
Napoleon has a strong civ and is playing aggressive. I don't like him. He keeps asking me to go to war with the Polynesians... Who I quite like. So I agree to join Napolean in his war in 10 turns

I would like to be able to tell the Polynesians that this is my intention from the start. They could then use this information how they please... Either agree to join me in my plan or decline, and possibly try to collude with Napoleon against me. Then Napoleon would have the choice of joining Polynesia in taking me out, or in turn informing me of Polynesia's double-cross and justifying his case to take them out in the first place.
This could lead to all sorts of intriguing diplomatic scenarios - to which you can throw in the ability to bargain/bribe with gold/tech/units/cities - and could turn a seemingly predictable game situation on its head. Also any civ could bluff with False info.
I know these things kind-of happen in the game - but mostly you are guessing - the actual negotiations could be dynamite.
Would it be going to far to steal ships/armour and learn the languages and ways of another civ... And then commit an atrocity under their flag? False flag moves could be awesome!
Oh the possibilities
