Double unhappy citizens and city subversion

The Mass Leader

The One and Only
Joined
Mar 11, 2003
Messages
76
Location
Rio Grande do Sul state, Brazil
I want to ask anybody who is able to answer about the one thing I never really understood in Civ 2.

There are the unhappy citizens and the really unhappy citiezens (black hats).

Well. I played many times and sometimes, an enemy city just decides to switch sides to my empire. If i have a really rich and happy nation, and my neighbor country is poor and unhappy, some of his cities will "subvert" themselves without my help.

When I first saw the black-hat people, I tought they would be some kind of subversive individuals who would turn my city to another nation.

Now I ask you? What is the formula, or method, that Civ2 uses to determine if a city will subvert itself or not?
 
Are you sure you aren't talking about Civ3? I have heard that in Civ3, other civ's cities may change their allegiance to your civ, but I have never heard of this happening in Civ2: the only ways to change a city's allegiance in Civ2 are invasion or subversion.
 
Stegyre is right: the cultural influence of your civ can induce a nearby foreign city to join you IN CIV3. This feature doesn't exist in Civ2.

The "black hats", very unhappy citizens, that you find in civ2, generally are more difficult to make happy than the "red hats", unhappy citizens (but there is a bug: when you are trying to keep your citizens happy by martial law, it happens that you get the result by simply marching the martial law unit out of the city).
 
The easyest way to deal with black hats is to use lux. Two lux will make a black hat happy, while any other way will take twice the power to make them content.
 
I have seen it happen too. I am not sure about patch status etc for civ 2 but I have the "unpatched" version and this has happened to me to.

I think its a bug: The larger the game the more likely it appears a bug will occur. Besides the "auto conversion" I (sometimes) can get the following:

-A city produces units that have "NONE" (whohoo!) as their home city. If you bring other units in to the city and set it as home the unit become homeless too. Wonderful for settlers and engineers. I personally refuse to believe this is a bug but a "feature".

-Dissappearing units. Usually coupled with the above, it appears that your oldest unit, if not in a city, dissappears. Forever.

-Teleport. A unit will be moved to a random location. Sometimes it get "teleported" back within a few/the next turn.

-Stone age SDI. Somehow my capital gets SDI defense for free before my scientists even know how to build city walls. Has also happened with a manufacturing plant and in a non capital city. It seems to happen immediately after a wonder is built but I cant confirm that. Would be fine except these things cost like 4 upkeep.
 
Welcome to CFC! Sounds like you have some serious issues that need patching. Check the Downloads section of this site for the appropriate patch for your version. If that does not fix things, consider uninstalling and reinstalling your game from the original CD.
 
What level are you playing? I know it doesn't happen Emperor+ on new patches, but maybe it's a feature to make it easier for beginners on chieftain level?
 
funxus said:
maybe it's a feature to make it easier for beginners on chieftain level?

hahaha I play Deity normally. I applied the patch and now the bugs seem to have gone...

Except if I load a save game from before the patch that had some of the bugs occur in it. I notice that my cities are supporting enemy units. Which is great er "tactically" because I can simply disband them.

It doesnt give me any real advantage though because it looks like one of the AI has "discovered the secret of the General Protection Fault" when I try to disband his units. Er my units.

Our units?

---

On a technical note it looks like the game stores information on the units in two separate data structures and the bugs occur(ed) when they become inconsistent.
 
I have noticed that my cities support enemy units once, actually, it was in a now dead succession game. I have no idea what causes it.
 
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