predesad
Emperor
GAME STARTED: rubberjello vs predesad
COMPLETE GAME SETUP CAN BE FOUND IN POST #8 FOR ANY LURKERS
I am always thinking / looking for different types of games / looking to modify the game in some way. This idea I have thought if for some time, but hav enot really wanted to add another PBEM to my schedule, but I have recently finished two and have the time now, so here is the plan:
2 human players, each player chooses a civ (my challenger can choose first or opt to have me choose first) these two civs are then combined to make one doubled civ which would then have 4 traits and 2 UU.
Example: India & Dutch
-India gets agricultural and seafaring traits added and the swiss mercenary replaces pikemen
-Dutch get commercial and religious traits added and the war elephant replaces the knight
*note: either uu can generate GA for either player
So now, not only have two civs been combined, but the opponents have 2 identical civs.
To add to the complexity of the game, we will throw in 6 AI my challenger and myself will combine to develop the AI opponents for doubled / combined civs. We will each design an AI on our own by combining 2 civs, this would give a total of 4 AI, or 2 pairs of identical AI. The last pair of AI opponents we will each choose a civ and they will be combined as we did in choopsing our own civs. This sounds more complicated than it is. The only restrictions are no civ can be used twice, and no trying to combine civs which have a common trait so that only 3 traits result instead of the 4, and prefer not to have UU which replace the same unit (EX: Rider & Keshik)
A thorough example of the civ setups:
We use the Dutch and India for the human players as before
Then I choose the Aztecs and Greece as AI so those two are combined to make 2 AI which are militaristic, agricultural, commercial, and scientific having Jag Warriors and Hoplites as UU.
My challenger chooses Celts and China as AI so those two are combined to make 2 AI which are agricultural, religious, industrial, and militaristic having Gallic Swordsmen and Riders as UU.
Finally, I choose the Byzantines and my challenger chooses France as AI so those two are combined to make 2 AI which are seafaring, scientific, commercial, and industrious having Dromons and Musketeers as UU.
Of course, I am not dead set on this exact setup, I am just wanting to try the doubled / combined civs thing so this is negotiable if another player has an alternative idea.
Finally, after all civs are chosen, one civ in each pair is assigned the same cultural group, then culturally linked starts are turned on. Then each human should start near 3 AI, one from each pair. Meaning we are not only playing identical civs, are neighbors are identical as well. (other factors such as aggression can be averaged or another method chosen to make the AI as alike as possible, ideally only the civ, leader, and city names differ in these pairs.
I also think a pangea or possibly continents would be the best landmass, but I am open to allowing anyone who is interested to choose the settings.
So, anyone interested?
Anyone thinks they might be interested but have some questions?
Anyone think this is a really stupid idea?
COMPLETE GAME SETUP CAN BE FOUND IN POST #8 FOR ANY LURKERS
I am always thinking / looking for different types of games / looking to modify the game in some way. This idea I have thought if for some time, but hav enot really wanted to add another PBEM to my schedule, but I have recently finished two and have the time now, so here is the plan:
2 human players, each player chooses a civ (my challenger can choose first or opt to have me choose first) these two civs are then combined to make one doubled civ which would then have 4 traits and 2 UU.
Example: India & Dutch
-India gets agricultural and seafaring traits added and the swiss mercenary replaces pikemen
-Dutch get commercial and religious traits added and the war elephant replaces the knight
*note: either uu can generate GA for either player
So now, not only have two civs been combined, but the opponents have 2 identical civs.
To add to the complexity of the game, we will throw in 6 AI my challenger and myself will combine to develop the AI opponents for doubled / combined civs. We will each design an AI on our own by combining 2 civs, this would give a total of 4 AI, or 2 pairs of identical AI. The last pair of AI opponents we will each choose a civ and they will be combined as we did in choopsing our own civs. This sounds more complicated than it is. The only restrictions are no civ can be used twice, and no trying to combine civs which have a common trait so that only 3 traits result instead of the 4, and prefer not to have UU which replace the same unit (EX: Rider & Keshik)
A thorough example of the civ setups:
We use the Dutch and India for the human players as before
Then I choose the Aztecs and Greece as AI so those two are combined to make 2 AI which are militaristic, agricultural, commercial, and scientific having Jag Warriors and Hoplites as UU.
My challenger chooses Celts and China as AI so those two are combined to make 2 AI which are agricultural, religious, industrial, and militaristic having Gallic Swordsmen and Riders as UU.
Finally, I choose the Byzantines and my challenger chooses France as AI so those two are combined to make 2 AI which are seafaring, scientific, commercial, and industrious having Dromons and Musketeers as UU.
Of course, I am not dead set on this exact setup, I am just wanting to try the doubled / combined civs thing so this is negotiable if another player has an alternative idea.
Finally, after all civs are chosen, one civ in each pair is assigned the same cultural group, then culturally linked starts are turned on. Then each human should start near 3 AI, one from each pair. Meaning we are not only playing identical civs, are neighbors are identical as well. (other factors such as aggression can be averaged or another method chosen to make the AI as alike as possible, ideally only the civ, leader, and city names differ in these pairs.
I also think a pangea or possibly continents would be the best landmass, but I am open to allowing anyone who is interested to choose the settings.
So, anyone interested?
Anyone thinks they might be interested but have some questions?
Anyone think this is a really stupid idea?