I just completed a game with the Doviello and quite enjoyed it.
I think FoL ties in with them thematically, but I wasn't able to spam yarangas (you need to build them over colder terrain like tundra etc, right?) The game was broken (so to speak) when I started getting the cats though, since two sabretooth cats can for the deadly 24 str 3-6 first strikes sabretooth pack, not much stands a chance against that. The pakcs can also spawn single cats after combat, though the single cats can only spawn hyenas as you mentioned.
Correct, needs to be in Tundra and Ice. They're available to everyone, but the Doviello get bonuses for them.
Main reason for updating the spawn list was because new animals have been added, and stats have been shifted around, without updating the Doviello.... Some things were becoming broken.
For instance, Hippogriffs were originally stronger than Griffins. Stats were changed, but the Doviello spawn order was not.
Also, animals no longer spawn other animals after combat, or upgrade after combat (exceptions being Hamsters and the Cats; Both have a chance to spawn other animals still).
Looking at that, I understand sabretooth are not going to be in the next version? Also, it appears you can control what animals can spawn through your empire if you ignore certain buildings, is that correct?
Correct, that was the other one removed (couldn't think of it). If it was JUST the Sabretooth, I'd have left it... But then it would have been massively strong. And I did not want them to have Lions, at all. The only animal they get that isn't found in Tundra is the Gorilla... And that may end up being a Yeti-type animal, if I can reskin it well enough.
And yes, by not building certain Dens you can avoid certain animals. Keep in mind though, that's not customizable by city. The buildings are National Wonders, and building it once allows the animal to spawn everywhere.
Currently I like the concept of Doviello (much improved from the FFH version). They feel like the "nature's wrath" counterpart to the elves.
Yes, that was pretty much what I wanted with them. An FoL civ that represents the Feral nature of, well, Nature. They already had a lot of lore for it, but the mechanics weren't there. So I added them.
They were the second civ I worked on; First was the Malakim. So the changes have been in for just over a year (April of last year).
Another question, is it possible to terraform tiles to the cold climates? Sort of like what the Illians do automatically? Do the ice spells have anything like that?
Yes, but it's a bit expensive... Ice3 allows you to do it.