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Draft and Whipping?

Discussion in 'Civ5 - Creation & Customization' started by Dryhad, Jul 27, 2011.

  1. Dryhad

    Dryhad Prince

    Joined:
    Feb 23, 2006
    Messages:
    451
    So I noticed that in CIV5HurryInfos.xml is HURRY_POPULATION and there's a <MaxConscript> variable in CIV5Policies.xml. But these don't actually do anything, do they? Does anyone know if there is some way to include Drafting and/or Whipping in Civ5?
     
  2. Sneaks

    Sneaks Brooklyn Bum

    Joined:
    Oct 15, 2010
    Messages:
    1,877
    Location:
    NYC
    Nope, I believe both of those are leftover code snippets from IV
     
  3. smellymummy

    smellymummy King

    Joined:
    Jul 31, 2002
    Messages:
    705
    with lua:
    add a button to city views for whips/drafts
    link that button to the changepopulation, createunits, hurryproduction
    set up conversion rules for population into hammers/drafting
    add checks that would disable that button (ex.: not enough pop for hammers, already drafted within x turns, unhappiness)

    to have the AI actually use this though, it would need custom rules to determine when it should draft/whip: atwar, enemy near town, 'high need' for improvement. that sort of thing. i suppose some different conversions for population to hammer based on AI and difficulty could also be put in.

    then its just a matter of checking per turn/per AI/per rules and cityand have the script give the hammers/units
     
  4. wobuffet

    wobuffet Barbarian

    Joined:
    Jun 27, 2011
    Messages:
    1,220
    This might be not at all related, but it might have to do with a little-seen situation where you get a big combat penalty if you have more units than combined population in your cities. Unfortunately I don't have a savegame; I've only seen this in screenshots. It appears as a big red exclamation point in the top infobar.

    edit: Screenshot attached. There's more info in the military overview screen on the left, though I'm not convinced it's not buggy.
     

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