Dutch 1.16 strategy?

jorissimo

King
Joined
Jan 31, 2008
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666
Location
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Has anyone cracked the Dutch UHV on a recent version of DoC? There is an old threat by Fresol but the mod has changed so much since then that I think there should be a new thread. After doing a very half-hearted and prematurely aborted test run of the Dutch UHV on Epic (Regent) I am quite puzzled about how one should approach this.

My idea was to settle Durban either on top of or 1 NE of the gold (the gold itself was occupied by English culture in my case) and build the Trading Company there in order to conquer Indonesia. To my surprise, however, the TC was only available at Economics (I swear it was available at Exploration when I played as Portugal). The tech rate being very slow it took ages to get to Economics, and then I discovered that Durban didn't have enough culture to build it, so I had to build it in Amsterdam while running 7 citizens. By this time it was already into the 1700s and the TC was still 20 turns away. To make things worse, the city at the western tip of Papua was occupied by the English, defended by a redcoat and covering all of the 4 spice resources around that city with its culture. I managed to get the spices in Northern Brazil (my settler landed there at the same turn as a Portuguese settler), and conquered Macapá and was about to conquer Recife. I would have probably been able to conquer two more Portuguese colonies but no way I was going to get the Caribbean spices that were defended by a Spanish musketeer. I could have conquered the Indy city in Mexico that had spices but with so much stuff to conquer and so little production and so little time ahead I just didn't see how it would be possible.

I generally feel that the Dutch, arriving on the scene so late, have a big disadvantage. Many European civs were already huge colonial powers when I spawned, and, with the exception of England, were all catholic and hostile. Low production and a slow tech rate don't help.

Any ideas?
 
You can get to Economics alot faster if you use Espionage instead. Either England or Italy can be good targets since they seldom collapse.
But a big problem remains on higher difficulties for the Dutch. Amsterdam have a huge problem getting any production since Frankfurt is always very strong culture wise.
Conqurering it does not help in the long run either, since then Prussia will spawn at 1700 AD and flip it (don't even try to go to war with them).
What remains is to conquer other cities in Europe to get a production city. France is an rather easy target in some starts. But then you will get a border to Spain which is very keen on going to war to claim Bordeaux or Marseille.
In my last try on Paragon/Marathon I did both, I first captured Frankfurt and collapsed the Hole Roman and then France and last Rome.
I got a good economy this way but there was a big drawback, when I was done there was no alive european colonies for the to captures to get goal 2.
Maybe I was unlucky that Portugese was a puny one city vassal of Spain, and both British and Spain had stability issues and therefore made or their colonies independant.
But I feel this is a game stability issue with the AI. They keep failing at this when growing big and strong as they do at Paragon difficulty.

I feel that a new map with more space (1.17) for Amsterdam might solve this issue (as long as it gets some kind or production tiles). But I don't see a quick fix to solve the Dutch problems for 1.16, apart from changing their UHVs.

Yes, I felt the need to share one of my failures, mainly as feedback to developers, not as a strategy guide as the topic of this thread, I hope you don't mind.
 
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It's a good point. The Netherlands was productive historically for reasons that civ is badly equipped to represent. Raw material imports (wood and iron from Scandinavia), a dense population, large-scale wind-powered "industry" (saw-windmills where very important for the shipbuilding, while pump-windmills were used to drain lakes to make place for productive agricultural land), lots of money from trade.
 
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