André Alfenaar
Warlord
- Joined
- Oct 21, 2002
- Messages
- 274
I am now playing the Dutch at Emperor level, but it is going rather easy so next game I will play at demigod. There is still some nagging question what are the best opening moves for the Dutch. Sometimes I try one and afterwards I feel I should have played the alternative. What do you think is best? Consider a typical starting location at the coast near a river with bonus grassland. No special resources (in order to keep things simple).
Path A:
1. Build city at coast next to river square.
2. Research Writing.
3. Use worker to build roads not mines (takes too much time and anyway later on you want to irrigate those to speed up city growth (especially if you go for Republic which is in general the best government for the Dutch))
4. Build Warrior and send it land inwards; settle it on top of the mountain from which the river springs. Usually there will be enough space for a second city at the same river.
5. Build settler
6. Found Rotterdam and put your first warrior inside.
Pros: You get a second settler producing city early in the game.
Cons: You won't be doing much of exploring, which will give you a technology lag and you may also lack some vital information about the world.
Path B:
1-3: the same as A.
4. Build warrior and keep exploring with it.
5. Build warrior (defends Amsterdam)
6. Build 2x curraghs; send them in both directions.
7. Build warrior + settler and found Rotterdam.
Pros: You have a good knowlegde of the world; and are usually scientific ahead by bartering techs from other civs.
Cons: You civ grows a bit less fast, but as Amsterdam is really big now you should be able to get two warrior/settlers combinations out in quick succession.
Path C:
1. Build Amsterdam at the spot where you would have build Rotterdam in A & B:
Pros: You have done a bit of extremely early exploring and may have gathered some goody huts at no riks. Your capital will be in a more central position. You might consider building Rotterdam even more land inward and thwart other civ's expansion.
Path A:
1. Build city at coast next to river square.
2. Research Writing.
3. Use worker to build roads not mines (takes too much time and anyway later on you want to irrigate those to speed up city growth (especially if you go for Republic which is in general the best government for the Dutch))
4. Build Warrior and send it land inwards; settle it on top of the mountain from which the river springs. Usually there will be enough space for a second city at the same river.
5. Build settler
6. Found Rotterdam and put your first warrior inside.
Pros: You get a second settler producing city early in the game.
Cons: You won't be doing much of exploring, which will give you a technology lag and you may also lack some vital information about the world.
Path B:
1-3: the same as A.
4. Build warrior and keep exploring with it.
5. Build warrior (defends Amsterdam)
6. Build 2x curraghs; send them in both directions.
7. Build warrior + settler and found Rotterdam.
Pros: You have a good knowlegde of the world; and are usually scientific ahead by bartering techs from other civs.
Cons: You civ grows a bit less fast, but as Amsterdam is really big now you should be able to get two warrior/settlers combinations out in quick succession.
Path C:
1. Build Amsterdam at the spot where you would have build Rotterdam in A & B:
Pros: You have done a bit of extremely early exploring and may have gathered some goody huts at no riks. Your capital will be in a more central position. You might consider building Rotterdam even more land inward and thwart other civ's expansion.