Hi everyone!
Several times i offered new ideas how to make this awesome mod more correct. To me this means historically correct and logical as possible. To some ideas like adjusting aircombat (especially vs seaunits, tiles), diplomacy (possibilty to draw neutral countries to your side), horrible AI advantage in troop supply/reinforcements/GPT and war changing events that can be handled as new projects ("Battle of Taranto", "Operation Catapult" and "Attack on Pearl Harbor" eg.) i want to bring a new idea to the discussion.
Actually we have a lot of (great!!!) circumstances that represent alliances and support between nations. Like the convoys. These convoys are very powerful, especially those that are arriving at France, UK or USSR. What i really want to see is another possibility to avoid the convoys by controlling important cities or tiles. Imagine how important some of the following cities/tiles have been: Gibraltar, Malta, Suez, river Don/Stalingrad and lots of places in the pacific etc. If these names have no meaning to you, you should get a small introduction by visiting wikipedia, i can't explain the circumstances in this thread.
What i have in mind is to add the condition a convoy from Suez etc. to France/UK should just spawn when France/UK control Suez, Malta, Gibraltar. Or spawn less often or with less load, just to represent that convoy routes would lead to more or less enemy territory.
Imagine Turkey entering war on their allies of wwI. Imagine Iran or Don under Axis control, there would be no route for "land lease act" etc.
This would drag more attention to historically correct places. Also i want to see that when i control these points as Axis, that i get the same convoy the AI got before.
Feel free to comment and discuss. Especially the "main-programmers", pls estimate what is realistically doable if you like it though ^^
Greetz,
Kelestra
Several times i offered new ideas how to make this awesome mod more correct. To me this means historically correct and logical as possible. To some ideas like adjusting aircombat (especially vs seaunits, tiles), diplomacy (possibilty to draw neutral countries to your side), horrible AI advantage in troop supply/reinforcements/GPT and war changing events that can be handled as new projects ("Battle of Taranto", "Operation Catapult" and "Attack on Pearl Harbor" eg.) i want to bring a new idea to the discussion.
Actually we have a lot of (great!!!) circumstances that represent alliances and support between nations. Like the convoys. These convoys are very powerful, especially those that are arriving at France, UK or USSR. What i really want to see is another possibility to avoid the convoys by controlling important cities or tiles. Imagine how important some of the following cities/tiles have been: Gibraltar, Malta, Suez, river Don/Stalingrad and lots of places in the pacific etc. If these names have no meaning to you, you should get a small introduction by visiting wikipedia, i can't explain the circumstances in this thread.
What i have in mind is to add the condition a convoy from Suez etc. to France/UK should just spawn when France/UK control Suez, Malta, Gibraltar. Or spawn less often or with less load, just to represent that convoy routes would lead to more or less enemy territory.
Imagine Turkey entering war on their allies of wwI. Imagine Iran or Don under Axis control, there would be no route for "land lease act" etc.
This would drag more attention to historically correct places. Also i want to see that when i control these points as Axis, that i get the same convoy the AI got before.
Feel free to comment and discuss. Especially the "main-programmers", pls estimate what is realistically doable if you like it though ^^
Greetz,
Kelestra