Since its leading the other poll with the most votes I feel that its time to start a new thread where people post their different views on how dynamic civs would be implemented. I'll try to use the second post for a list of different ideas and then will try and group them together into different categories so that eventually a poll can be created that will probably end up being multiple choice so that people can combine several dynamic civ mechanisms together that make up their view.
Heres dh_epic's post from the other thread to begin with:
Heres dh_epic's post from the other thread to begin with:
dh_epic said:I think before there can be a poll there needs to be a roadmap of many of the suggestions. Most are compatible, some are not.
I've heard nation splitting used in the same discussions as:
- dark ages (the value of which is both supported and questioned, but intimately tied to the idea of an empire split / civil war)
- culture (people are enslaved or assimilated, but then emerge later as a nation once again, in another age ... depends on how culture might be calculated differently)
- trade (as it ties to culture, in particular what happens when an empire starts importing all kinds of outside influences, and its culture begins to become more scattered)
- domestic economics (as it ties to how you treat certain ethnic or worker groups. e.g.: all greeks under romans rebel, all farmers and workers under russia rebel)
- government (likelihood of big changes durring anarchy and government change)
- imperialism, colonialism, neocolonialism, commonwealths (rather than fighting a war through every one of a nation's cities, you basically make a deal with a civ-leader to "surrender" and you get some or all control over his wealth and resources... and colonies will not remain passive forever, they will eventually fight for independance. this encompasses combining as well as splitting)
- ages (you have to meet certain requirements to make it to the next age, e.g.: buildings. if those buildings are lost, then you might end up in a dark age ... and potentially a civil war / empire split, a la ancient rome)
- great leaders (stimulating a civil war in a rival nation, or to a colonial ruler if your nation has turned into a colony)
- domination victory (how do you dominate if civil war is a probable effect of trying to control too many geographic regions?)
You can see how everything's very interconnected... and I don't think I addressed all of the basic ideas / tie-ins. I'm not sure a poll is practical at this point.