One thing that have always bothered my about civ (all versions and mods) is the "Winning Point of No Return".
Usually my games would progress like this:
Beginning = behind
Early game = catching up
Middle game (usually late medieval to renaissance) = number 1 (WPoNR)
Late game = crushing all resistance both militaristic, economical and scientifically
= Late game is boring, because nothing to fight for. Game is already won and very little can be done to avoid it.
I have tried many many ways of balancing this out with gamerules that while its equal for AI and Player, it will mostly handicap players style of playing the game, but to no avail. The WPoNR will eventually take place.
So I have come to terms that I need a method of handicapping the human player after WPoNR to keep late game interesting. I dont want to delay it. That can be done by taking a higher difficulty. I want to stop the "Above WPoNR++". I want to drag out the WPoNR to" Crushing all resistance" game period.
So I was looking at the Demographics screen, and thinking some of those numbers could be used for adding modifiers :
GNP : If #1 then reduce Commerce relative to #2
MFG Goods : If #1 then add a -% production modifier for cities relative to #2
Crop Yield : If #1 then increase the "Food Needed to grow"
Military : If #1 then reduce unit strength relative to #2
Donno about the Military though, as even when Im ahead, im usually not #1 in military.
The #1 to #2 factor could be something like
if 1-(#2/#1 )< 1 then modifier% = (1-(#2/#1 ))*100
so if f.ex. GNP is 2500 and #2 is 2000 then modifier is
(1-(2000/2500))*100 = -20%
or if f.ex. GNP is 2000 and #2 is 1000 then modifier is -50%
the *100 could be replaced with some factor from HandicapInfo.xml like researchpercent to scale with difficulty
I realize that its not very realistic (except for perhaps the "Rest on one's laurels" effect")
Well, before I start this little project, I wanted to hear from my fellow modders/players what pros and cons this would bring. Maybe it sounds better in my head than ingame, but often the WPoNR breaks my heart, especially if it was a good game.
Usually my games would progress like this:
Beginning = behind
Early game = catching up
Middle game (usually late medieval to renaissance) = number 1 (WPoNR)
Late game = crushing all resistance both militaristic, economical and scientifically
= Late game is boring, because nothing to fight for. Game is already won and very little can be done to avoid it.
I have tried many many ways of balancing this out with gamerules that while its equal for AI and Player, it will mostly handicap players style of playing the game, but to no avail. The WPoNR will eventually take place.
So I have come to terms that I need a method of handicapping the human player after WPoNR to keep late game interesting. I dont want to delay it. That can be done by taking a higher difficulty. I want to stop the "Above WPoNR++". I want to drag out the WPoNR to" Crushing all resistance" game period.
So I was looking at the Demographics screen, and thinking some of those numbers could be used for adding modifiers :
GNP : If #1 then reduce Commerce relative to #2
MFG Goods : If #1 then add a -% production modifier for cities relative to #2
Crop Yield : If #1 then increase the "Food Needed to grow"
Military : If #1 then reduce unit strength relative to #2
Donno about the Military though, as even when Im ahead, im usually not #1 in military.
The #1 to #2 factor could be something like
if 1-(#2/#1 )< 1 then modifier% = (1-(#2/#1 ))*100
so if f.ex. GNP is 2500 and #2 is 2000 then modifier is
(1-(2000/2500))*100 = -20%
or if f.ex. GNP is 2000 and #2 is 1000 then modifier is -50%
the *100 could be replaced with some factor from HandicapInfo.xml like researchpercent to scale with difficulty
I realize that its not very realistic (except for perhaps the "Rest on one's laurels" effect")
Well, before I start this little project, I wanted to hear from my fellow modders/players what pros and cons this would bring. Maybe it sounds better in my head than ingame, but often the WPoNR breaks my heart, especially if it was a good game.