Dynamic weather disasters to Age shift

Do you want Dynamic disasters to switch Age shifts?

  • yes

    Votes: 4 30.8%
  • no

    Votes: 9 69.2%

  • Total voters
    13

Lazy sweeper

Mooooo Cra Chirp Fssss Miaouw is a game of words
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A Mega vulcano eruption bring a cold spell to the entire Northern - or Southern Emisphere
Only a small strip near the equator still gets a little SUN and food production.
Everywhere else, SNOW, mountains of ICE, cover every inch of the land, except one or two sacred hotspots (Gulf Stream...)

Dynamic weather means the Map would get covered in snow and Ice, forests turned to tundra. And it would endure for hundreds of years.
Then slowly hot climate would get back, so food production.

Right now, there is very little tundra and snow tiles already, and the Desert tiles are a ridiculous one-three hexes wide spanning near the tropics...
the inhospitable jungle environment, with malary, and other deadly animals, should divide north and south naturally, the world is a lot bigger
than the civ maps let us intend... but at least some dynamic weather could be introduced... and that could switch the Age shifts instead of
it being driven by players accomplishments...
 
Think about Apocalypse mode in Civ VI... what would have been AFTER that??
Have you ever wondered???

Before voting NO... I remind you that this mechanic was already here with Apocalypse mode... and Raising seas DLC...

Are we a species with Amnesia?
 
Having Terrain (not just resources but biomes) change in between Ages would be interesting. Changing during a crisis would be good as well.
 
While voting no, I like the tangential idea of a weather/disaster-related crisis, for example, the Little Ice Age that could be Explo/Modern Crisis (presuming they add crises to the modern age) or the myriad of droughts, famines, earthquakes that help precipitate the Late Bronze Age Collapse for Antiquity...

I think Firaxis doesn't want to add disasters that reduce tile yields (the main reason earthquakes werent added to 6 and 7), cause it's probably too punishing for the average player. One game that I think does something similar is Millennia given that it has entire ages dedicated to disasters.
 
While voting no, I like the tangential idea of a weather/disaster-related crisis, for example, the Little Ice Age that could be Explo/Modern Crisis (presuming they add crises to the modern age) or the myriad of droughts, famines, earthquakes that help precipitate the Late Bronze Age Collapse for Antiquity...

I think Firaxis doesn't want to add disasters that reduce tile yields (the main reason earthquakes werent added to 6 and 7), cause it's probably too punishing for the average player. One game that I think does something similar is Millennia given that it has entire ages dedicated to disasters.
You either cope with the current state of affairs, civ switching and Age switching as it is implemented,
or you try to get a window of opportunity to make things evolve differently.

Everything is too punishing when you are forced to change your civ.
We all want classic mode to get back, but how likely that is?

It doesn't matter if it's punishing, it is already in a punishing state!
 
That sounds better suited for a scenario than a main game feature.
Again, you seems to miss the fact that the game, as it is now, it is punishing players that would only like
to have a classical mode... there is no escape...

As of now, the game is broken in three minigames, so your assertion does little sense.
Also considering there are no scenarios, it makes even less sense.

This is a profound critic to the system.
Deal with it.

Civ VI has Apocalyptic mode and Raising Seas. Both can be opted out.
We have regressed to the point of pretending these features never existed?
 
I mean, having cataclysmic climate events causing extreme weather problems the world over right around an era transition is not *wholly* ahistorical - that's just the volcanic disruption of the "worst year to be alive" of 536 AD gamified. Though modern scholarship does not generally accept the idea that this prolonged volcanic cold spell caused the end of the classical world all by itself.
 
I mean, having cataclysmic climate events causing extreme weather problems the world over right around an era transition is not *wholly* ahistorical - that's just the volcanic disruption of the "worst year to be alive" of 536 AD gamified. Though modern scholarship does not generally accept the idea that this prolonged volcanic cold spell caused the end of the classical world all by itself.
It's something vs ... what? What are Age shift based upon as of now?
Nothing? Imaginary turns of celestial spheres?
Hey, look , now you get a countdown of 20 turns... ok... but what causes this forced shift???
 
Again, you seems to miss the fact that the game, as it is now, it is punishing players that would only like
to have a classical mode... there is no escape...

As of now, the game is broken in three minigames, so your assertion does little sense.
Also considering there are no scenarios, it makes even less sense.

This is a profound critic to the system.
Deal with it.

Civ VI has Apocalyptic mode and Raising Seas. Both can be opted out.
We have regressed to the point of pretending these features never existed?
No need to get rude. :) I’d love to get some proper civ2 style scenarios back fwiw. This just seems like a such a big departure from civ7’s main festures and likely be even more divisive than what we have now, I feel it - if included - would be more suited for a scenario.
 
No need to get rude. :) I’d love to get some proper civ2 style scenarios back fwiw. This just seems like a such a big departure from civ7’s main festures and likely be even more divisive than what we have now, I feel it - if included - would be more suited for a scenario.
I'm not rude :)
It's Vanilla that counts... not scenarios or DLCs...
There's at least 50k players right now playing Civ V and VI... Do we want these on the chariot?
You can't expect them to buy the Vanilla game and then a DLC to just get a pretty experience...

more divisive... c'mon how worse can it goes that this...
 
It's something vs ... what? What are Age shift based upon as of now?
Nothing? Imaginary turns of celestial spheres?
Hey, look , now you get a countdown of 20 turns... ok... but what causes this forced shift???
Maybe don't jump down the throat of people actually defending your idea, even if they don't completely agree with it?
 
Maybe don't jump down the throat of people actually defending your idea, even if they don't completely agree with it?
I can't help myself :)
I really want the Crusaders back, if what I get is a wildcard... this isn't ok...
Oh they partially agreed...

It doesn't count man...
You either raise the sword, or don't.
It's that easy.

You voted no.
Get my critics man, I accepted your No.
I didn't clinch.
It's the nature of debating, otherwise we would all be singing and dancing under the moon drinking Ale for that matter....
 
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I haven't voted (because I didn,t notice there was a poll), I pointed out that (unlike what others are saying), your idea of associating a cataclysmic weather event with an age transition is not some wild fantasy. That's defending your idea, not disagreeing with it.

Maybe don't jump to ridiculous assumptions all over the place?
 
I haven't voted (because I didn,t notice there was a poll), I pointed out that (unlike what others are saying), your idea of associating a cataclysmic weather event with an age transition is not some wild fantasy.

Apparently that means I'm against you or something.
Not at all. You're contributing.
If this looks strange to you I don't know what to say.
I assumed you was against the idea when you talked about accepted scholarship view...
As some invisible wall is keeping you tied up to your chair...
I'm saying, cut the ropes... free yourself...
I have no powers of doing it in reality...

Reduce the Age shifts to two events, link it to something... which is not some arbitrary player driven event...
something external... a set number of turns... an apple falling to the ground... I don't know...
Say something... your whole sentenced sounded like as if someone was trying to take it against your will...
I'm not your enemy man... who are you justifying your words to? Me? Scholarship, really???

What if the game started with Civs as an advanced Space race on Betelgeuse system, that sent a spaceship to Earth,
then it got nuked again, and now it starts with stone age, become a Space-faring civ, sends a colony to Andromeda, gets nuked again,
and the game continues one more turn in a kind of loop???

Why it is just me saying these kind of things?
Nobody is pointing a gun to me... let it be you saying these kind of things, deal?
What scholarship has to say about we living in the fifth Sun? Nothing? Exactly!
It is WE vs Nothing!
 
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The really cataclysmic and long-term climate disasters, unfortunately, largely occured at the end of the last glaciation period: prior to 4000 BCE and sometimes long prior:

14,000 - 8000 BCE: Glacial Ice melt fills the area between the Black and Caspian Seas, forming the Khvalynian Sea. Around 9000 BCE it breaks through to the Black Sea depression and by 8000 BCE has filled up the Black Sea and produced the modern brders of the Aegean, Bosporus, Caspian and Black Seas

6500 BCE: Doggerland, the land bridge across the North Sea between mainland Europe and the British Isles, disappears, inundating a large, wet grassland that appears to have been a prime hunting ground for Neolithic Europeans.

6200 BCE: The Lake Ojibway Event: a glacial lake in southern Canada collapses, dumping an estimated 50,000 cubic kilometers of cold, fresh water into the north Atlantic. This results in a colder, wetter Europe and drought conditions across the Middle East, Italy and Spain for the next 3 - 400 years, and a sea level rise around the world of up to 2.8 meters, and in the North Sea of up to 4 meters.

6200-6100 BCE: The Storrega Slide: a submerged continental shelf off Norway collapses, producing a 20-meter-high Tsunami that completes the submerging of Doggerland and floods coastlines up to 29 km inland in northern Europe.

4500 - 3900 BCE: The 'Sahara' and most of Arabia go from being prairie/savannah with lakes, rivers, and wetlands to deserts as the African Humid Period ends.

Any or all of these were Major climate effects covering continental or near-continental areas.

Since then, except for the 'Little Ice Age', which lasted over a century, most Climate/Natural Disaster events only last for a few years or appear to be cyclic over longer periods, like the 'drought cycle' in the American Southwest which has a several century-long cycle.

And in all the cases that I know of, Natural Disasters contributed to collapse/problematic conditions for Civs, but did not specifically cause them. Even the eruption of Thera around 1628 BCE north of Crete, a VEI 7 blast and one of the largest volcanic events in recorded history, did not by itself 'destroy' the Minoans, but seriously weakened them so that they were more vulnerable to a Mycenean take-over. - And the 536 CE Volcanic Event (which may have continued to 540 CE) had horrendous consequences largely because the eruptions lowered temperatures in Europe/Mediterranean enough to cause crop failures for several years (the decade 536 - 545 CE is now considered the "coldest decade in over 2000 years"). A population weakened by starvation was then much more vulnerable when the Plague of Justinian (probably Bubonic Plague) hit in 541 CE, so that it may have wiped out up to 40% of the population across southern Europe and the Middle East.

Which definitely means that some kind of periodic Natural Disaster mechanic would not be out of place in the game, as a set of contributing factors to Crisis Events: Accelerators, so to speak, that make other negative events (plague, famine, political unrest, etc) much, much worse.
 
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