Earliest 1k beakers/turn

tylor

Warlord
Joined
Nov 17, 2010
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How soon is it possible (without lots of rerolls etc) to have over 1k beakers per turn? With Hannah on Prince, Tectonics map I managed it on turn 251, but how faster can it be done? Turn 200? 150? And how?
 
I never keep track of that but I keep track of how fast I can win since it affects the final score :).
For the beakers/turn, besides the obvious factor of more cities, more cottages, many significant factors depend on luck:

1) have a good location for the designated superscience city early in the game.
2) have a holy shrine for a religion which is widely adopted, allowing you to crank up the slide to 90% or 100% research.
3) have a nearby REX neighbor who is easy to eliminate since they spend all their time building settlers and warriors while you spend time building warriors and some economic, allowing you to have a lot more cities to start with at little cost while still have the economic structures in place (the highly-promoted warriors which allow you to get more cities later are extra bonus).
4) play as a financial/organized civ. :)
5) Do not have the civs with the nasty world spells in the game (stasis, river of blood).
6) Do not have to deal with an aggressive civ like the Clan who happens to be lucky enough to eliminate a civ or two early and becomes very strong.
Out of curiosity, I looked in some of my old save files. I got one playing as Arendel. At turn 255 and 70% research, I got 19 gold surplus and 1146 beakers per turn. I was on Monarch level in that game. I just checked that I was on golden age though, not sure what I would have for beakers without that. On the other hand, I have already eliminated one civ, had 3 vassals, had a lot of newly-captured cities which hurt maintenance forcing me to lower the research slide. I was a few turn away from winning and that's the main thing :).
If you play as Liosafar, you can afford to build cottages everywhere early on and still have good food and hammer production. In terms of gold production, it's hard to beat having cottages on all the tiles you own except gold/silver/gem mines and some essential resources. I put forest and cottages on resources I don't need also.
 
Elves are builder gods, but need a lot of investment to get running. That is, tile improvements built and techs (especially for GoN civic). Also they are limited to WoF religion and they don't have financial leader, afaik. While Hannah can get going extremely fast, and can have any religion or economy civic (after she get some cultists from OO, of cause).
 
Elves are not limited to WoF religion... I typically do not use GoN civic with them. And I change religions a lot. WoF is needed, for sure, but for me it is not long-time commitment.
 
Well, I jut tried it again using Thessa:

Turn : 217
Research beakers : 968 (70% rate)
Gold per turn : +34
3 more turns until Crown of Akharian is built. That should add another 100 beakers to research.
One spare Great Sage. All previous Great Sages were used to produce GA, not settled.
Currently not under golden age.
No Great Prophet for the whole game so no gold from holy shrines :(.

I don't think I'm particularly lucky this time. Sometimes, if I am lucky I can get Hunting from a hut. This time, I'm right next to Doviello so I took him out early with a combination of warrior/swordman rush before he used Stasis.

I paid more attention to economic buildings this time but still have a respectable army. I have already eliminated 2 civs, have 2 vassals and am probably about 10 turns from eliminating the remaining 2 civs. I've just finished Pass through the Ether while one of the two remaining civs, the Sheaim, has not got Hunting, Code of Law and Horrseback Riding yet.

Hannah is faster to get to 500 beakers for sure. But getting to 1000 beakers/turn should give the Liosafar plenty of time to catch up.
 
W
One spare Great Sage. All previous Great Sages were used to produce GA, not settled.

I do not know if it is best strategy.
Of course, it depends on lot of things: how many cities with a good scientific output do you have? how many GS we are talking about? etc.
But I believe that typically it is better to have 2 academies and then settle the rest, 3 academies if you have a really good cities
 
I do not know if it is best strategy.
Of course, it depends on lot of things: how many cities with a good scientific output do you have? how many GS we are talking about? etc.
But I believe that typically it is better to have 2 academies and then settle the rest, 3 academies if you have a really good cities

I forgot to mention academies. I used the first GS for an academy. I used two GS to lightbulb Pass Through the Ether.

Since I always play to see how fast I can win, settling does not help much because by the time I have GS to spare, there are not enough turns left in the game to make the settled GS pay. A lightbulb can give me 2400+ beakers whereas a settled GS can only give around 12 beakers/turn (before Crown of Akharian, and after that the game is mostly over) so it would take hundreds of turns for a settled GS to catch up to the lightbulb's beakers.

But purely for the purpose of getting to 1000 beakers/turn first, I've thought about settling the GS also (after I have played the game though :)) but not sure if that would beat the GAs since they help me get the infrastructures and critical wonders such as Guild of Hammers earlier. Settling certainly beats lightbulb in terms of beakers/turn :).

I also forgot to count the 4 recently-captured cities which still have the red fists. They should add another 60 beakers/turn soon.
 
I do not know if it is best strategy.
Of course, it depends on lot of things: how many cities with a good scientific output do you have? how many GS we are talking about? etc.
But I believe that typically it is better to have 2 academies and then settle the rest, 3 academies if you have a really good cities

BTW, I just realized that you're correct. I have several good cities and should have academies in all of them. An academy in my 2nd-best city should give me 33 beakers/turn, the other good cities are not far behind.
So, if I hadn't misused 3 GS, I should get another 90 beakers/turn.
 
I recently read a strat thread about the Lanun and went back and played them. If you combine Lanun with Throne and Slums -- you can get an astonishing level of output in one city.
 
I know this is necromancy but I just have to say: How the hell do you get 1k beakers per turn by turn 251? Let alone 350 even. Only time I hit 1k beakers is usually by the time the 100 turn countdown starts.
 
I would say...

Use Sandelphon. Try to be as aggressive as possible vs barbs. Get hunting early and level up as many hunters as possible. Declare war on whoever has the most units and defend with archers. You basically need to Wane 30 or so units, grab the multipliers (academy, library etc) and you will be well on your way to 1000 bpt.
 
flauros with aristograrian farmspam will get to quite crazy beakers per turn quite fast. get calendar, education, code of laws, bronze working and sanitation. this will give you cheap UBER governor manors, public baths to raise happy cap, tons of commerce and food for fast espansion, moroi and lots of hammers. trampling everyone should be pretty damn easy afterwards.
 
250 turns on Normal speed I assume? I normally play Sidar on epic speed. I will try the hunting approach next game. It sounds promising. I still have difficulty of getting shades in early game. I normally try to rush to soldiers of kilmor but at emperor level it's difficult to keep up with the rest.
Should I change my shades to engineers or to research guys in the beginning? What i do now, is add engineers to the city until i produce units fast enough (1 to 2 turns per unit). Then i switch to sages.
 
You would need too many cities for that kind of beaker production. At that point I usually don't even bother playing anymore as each turn takes up too much of my time doing micromanagement(i hate handing cities over to the governor)

I usually have about ~500 or so beaker production at turn 250, and when my production reaches that stage its usually a sign that I'm in a comfortable position to win the game.
 
You would need too many cities for that kind of beaker production. At that point I usually don't even bother playing anymore as each turn takes up too much of my time doing micromanagement(i hate handing cities over to the governor)

I usually have about ~500 or so beaker production at turn 250, and when my production reaches that stage its usually a sign that I'm in a comfortable position to win the game.

I totally agree with you! At some point it gets annoying to constantly assign a certain production to every (unimportant) city.
That's also the reason I don't like to join the over counsel. I don't want to vote every 4 turns on a boring resolution that has already been passed ages ago.

On topic. I had 1K beakers around 550 turns with my last game. I played with the Sidar at Marathon speed (Monarch level), with raging barbs on a normal size pangea map. I don't know if it's good or bad, since I'm kind of a n00b and I still have a lot to learn.
 
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