I agree with Invisiblestalke that settling is the best choice for the GE in these circumstances. There will seldom be a better time to settle a GE as I assume Representation is being run from the Pyramids and Rameses is Industrious so the hammers are very efficient.
I would settle in the capitol (to get the Bureacracy bonus, when he researchs that) and just start building the Parthenon. If he builds the Parthenon than that is great boost for a SE and if he fails then he gets nice dollop of gold to finance a higher research rate. You really can't go far wrong when you are Industrious and have the resource (i.e. marble) for the wonder, not building is a waste of the trait and luck with resources. The settled GE is particularly valuable in that, as Invisiblestalke says, he gives 6 base beakers (multiplied by research multipliers) and 3 hammers which gets bonusses from forge, Bureaucracy, OR etc for normal builds and even more for Wonders.
I can agree that using a GP for building a wonder or lightbulbing something now can be beneficial and outweigh the long term gain ... if the player makes use of the technology or wonder. Getting the GL early (say 8 turns) can give quite a few extra GPPs (8 * 8 = 64 GPPs) and extra beakers (8 * 6 raw beakers). But in my opinion that is far outweighed by say another 200 turns with 6 beakers and 3 hammers. Of course it also insures that you get the GL rather than the AI build it. Similarly for lightbulbing a tech that will take 8 turns to research, you can build the unit or building it unlocks 8 turns sooner than if you research it normally. But so many players lightbulb and then don't take advantage of the tech they've gained or trade it away for another tech they also don't use immediately. In that case a long term perspective is much more powerful than a short term one. Too many people associate lightbulbing with being good play and settling as bad; and it is just not true, at least not always, although it can be in some cases.
It is a very underated wonder. The OP is going to run a SE and therefore the Parthenon could easily give him more than 1000 extra GPPs before it becomes obsolete with Chemistry. It will give those GP earlier than he would get them without it. That is a much bettter trade off than lightbulbing a tech only worth 700 beakers and that is easy to research or trade for. And I'd trade 160 hammers for 1000 GPPs any day.
I would settle in the capitol (to get the Bureacracy bonus, when he researchs that) and just start building the Parthenon. If he builds the Parthenon than that is great boost for a SE and if he fails then he gets nice dollop of gold to finance a higher research rate. You really can't go far wrong when you are Industrious and have the resource (i.e. marble) for the wonder, not building is a waste of the trait and luck with resources. The settled GE is particularly valuable in that, as Invisiblestalke says, he gives 6 base beakers (multiplied by research multipliers) and 3 hammers which gets bonusses from forge, Bureaucracy, OR etc for normal builds and even more for Wonders.
Personally I think Settling is almost always the worst option for a great person. It gives the best long term yield, but Civ4 (at least to me) is about the now factor. If I'm not strong now, technically advanced now, etc, then I won't be able to keep pace with the AI or in MP games.
I can agree that using a GP for building a wonder or lightbulbing something now can be beneficial and outweigh the long term gain ... if the player makes use of the technology or wonder. Getting the GL early (say 8 turns) can give quite a few extra GPPs (8 * 8 = 64 GPPs) and extra beakers (8 * 6 raw beakers). But in my opinion that is far outweighed by say another 200 turns with 6 beakers and 3 hammers. Of course it also insures that you get the GL rather than the AI build it. Similarly for lightbulbing a tech that will take 8 turns to research, you can build the unit or building it unlocks 8 turns sooner than if you research it normally. But so many players lightbulb and then don't take advantage of the tech they've gained or trade it away for another tech they also don't use immediately. In that case a long term perspective is much more powerful than a short term one. Too many people associate lightbulbing with being good play and settling as bad; and it is just not true, at least not always, although it can be in some cases.
I don't like this way of looking at the Parthenon's cost.Panthenon costs 400 hammers. With 150% bonus it's equivalent to 160 hammers. Why would you trade 700 beakers (cost of machinery) for 160 hammers?
