Early game defense

I treat it a lot like CiV for number of units. Though in CBE I tend to build soldiers instead of "ranged" because the ranged are just such wet paper bags, and the cities ranged hit hard enough for a decent ranged D early on.

I start with a worker, so after "old earth relic" I build another explorer, then clinic, then soldier. Once the soldier is done, I'm either building a colonist or getting one free from prosperity. Soldier escorts the first colonist, which usually nets you free soldier from the quest to colonize.

When i get purity 1, my explorers are usually done excavating most sites, so I use them to escort new colonists while my marines are out torching the local fauna.

I typically follow the "one soldier per city" rule until an AI starts denouncing me, then I'll mix in some ranged. I tend to keep those soldiers/marines out killing aliens/clearing nests in the direction of my expansion.
 
I like that 1 soldier per city rule. I also like how they made melee units > ranged units in Civ BE. A nice change to having comp bows everywhere in CiV.
 
If you ever get lucky by settling near a nest at planetfall, buy that tile and 65+ turns later (standard speed), all those aliens near your cities will deter invading armies...I think the AI is programmed to 'clear the way' before considering invasion of your territory.
 
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