pokemonsters
Chieftain
- Joined
- Oct 8, 2012
- Messages
- 2
Been lurking these forums for a while now, decided to make an account as I haven't really found any topics discussing a very important part of the early game: scouting.
I wanted to ask you guys on how you do your scouting.
Do you send your scouting units as far in one direction as possible? Or do you loop around in circles, with gradually increasing radii?
Do you go 1 scout the entire game? 2 scouts right away? Or build one later on after the first one?
Is a scout ALWAYS 100% the first thing you build regardless of map?
How much do you value the extra sight? As in, do you try to fight barbs as a scout to get the +1/2 sight promotion, even if it means having to heal for a few turns? I suppose playing America or not also has some say in this.
With Civil Service still far away, do you consider getting optics, even if it means slowing down your tech path, if another civ expanded so much that it is blocking off a crucial chokepoint on the map, essentially locking you in a corner of the map?
If your scout is at very low HP, but is able to loot an ancient ruin before dying to barbarians the next turn, do you go for the ruin or do you save your scout?
If your scout is badly damaged, do you heal for a few turns or continue scouting?
When you have built up your first scout and your warrior has already done some initial scouting, do you send your scout in the opposite direction or do you continue on where the warrior left off and send the warrior back home?
And finally, in general, how much do you value proper early game scouting?
Thanks for the feedback.
I wanted to ask you guys on how you do your scouting.
Do you send your scouting units as far in one direction as possible? Or do you loop around in circles, with gradually increasing radii?
Do you go 1 scout the entire game? 2 scouts right away? Or build one later on after the first one?
Is a scout ALWAYS 100% the first thing you build regardless of map?
How much do you value the extra sight? As in, do you try to fight barbs as a scout to get the +1/2 sight promotion, even if it means having to heal for a few turns? I suppose playing America or not also has some say in this.
With Civil Service still far away, do you consider getting optics, even if it means slowing down your tech path, if another civ expanded so much that it is blocking off a crucial chokepoint on the map, essentially locking you in a corner of the map?
If your scout is at very low HP, but is able to loot an ancient ruin before dying to barbarians the next turn, do you go for the ruin or do you save your scout?
If your scout is badly damaged, do you heal for a few turns or continue scouting?
When you have built up your first scout and your warrior has already done some initial scouting, do you send your scout in the opposite direction or do you continue on where the warrior left off and send the warrior back home?
And finally, in general, how much do you value proper early game scouting?
Thanks for the feedback.
