I just played Civ 6 with all DLCs and Expansions - man oh man as a strong Civ series player and someone who plays RoN and Age series I wanted to give my thoughts here and see if people have similar feelings about the early game.
What is your opening?
The discussion behind this is I feel like the opening BO determines SOOO Much - Did you meet religious city states? If you meet two might as well do quests and get that holy district up. Did you meet a commercial city state? Then build that archer for a quest and a commercial hub for a trade route that DOUBLES ur turn 15 income.
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I try to maximize the situation and I feel like if I do a campus library and holy district and shrine I will be able to get a religion and generally keep up but I will miss out on early military conquest of neighbor or early suzerainship.
This game just feels like a lot of FOMO (fear of missing out) and just build orders are gone.
Like I have found that in the past building a library and Writing was super key but now with districts and district limits it makes prioritizing science tough.
The answer to this might be play wide - but realistically pumping out workers settlers and scouts means u have no districts. if you wait till govt plaza and govt buiilding - then u have no land.
Lack of land may push u to military but then it feels as iff either A - u need Science for war because its an upgrade race or mass tech relevant enough ranged troops. But making those troops makes the districts have a time cost.
I guess there was a mix of generic and district specific buildings. Like u can build a market in the city center but to get a Bank and stock exchange u need a commercial hub.
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A lot of people choose slinger first.And I think that starting with a slinger is the worst starting option you can pick
One more... You can yet pop a scout or builder from ruins, but never a slinger. 2 builders super early is kinda wasted unless you plan to chop and so is 2 scouts. If I go early scout and pop another one from ruins then I feel I have wasted my production. Slinger (and monument) are the only options with clear and guaranteed immediate payoff.A lot of people choose slinger first.
I feel it is mainly to get the archery eureka but it also helps bait the barb out of the camp. The fact the unit can turn into a powerful archer while say a scout cannot may also be part of it. All valid points.
Anything else slinger builders out there?
This allows me to send one off exploring and the other one guarding against barb scouts and AI invasions.If I go early scout and pop another one from ruins then I feel I have wasted my production
I really don't understand the love for Slingers. They're absolute garbage. Sure, you might want one for the Archery eureka, but otherwise, there's no point in making Slingers until you get the 50% discount. Even then, you probably only want 3 to upgrade into Archers for the other eureka.
They don't get hurt when inside a city and archers is just a few turns away.
Nothing gets hurt inside a city. Warriors are stronger.
They don't get hurt when inside a city and archers is just a few turns away.