I should have been more clear. I don't want all plantations improved (bananas and citrus are perfectly fine, as food is a great yield), it's just the ones that spawn on plains/grassland/desert and improve gold output that are underwhelming (perfume, incense, sugar, etc.). Gold is substituted for food in the case of these, except gold is an inferior yield in a 1:1 ratio.
More generally speaking, instances where a tile yields gold instead of food should be closer to 2 gold=1 food to make it closer to a decision. Here's another example I don't like:
Spoiler :![]()
The coral tile and fish tile are honestly about equal here imo, with the decision on which to work coming from your needs atm. Only problem is this coral is improved, while the fish is not. Improving the fish makes it a 4 yield tile vs the 2 food, 2 gold coral, which makes the decision a no brainer. If we want food resources to be objectively superior to gold resources then this is fine, but I would argue that this should not be the goal.
I think all of this really comes down to you undervaluing gold way too much. Sure I wouldn't place gold at 1 to 1 with food but I wouldn't say its 1 to 2 either. Fish are supposed to be more powerful than luxurytiles, I mean just compare it to any other waterbased luxury after the lighthouse. Just like Bananas pretty much blows all plantationbased luxuries away (possible exception with citrus).
Anyways the main problem here, that plantations didn't actually provide any yields, unlike all other improvements in the game, have been solved so I think we are done here. Extra gold is going to make most plantation-resources about equal to the miningluxuries(minus salt, which in my eyes is pretty much equal to citrus)