Early units obsolete?

Big J Money

Emperor
Joined
Feb 23, 2005
Messages
1,141
Watching FilthyRobot's stream, by the time he sends his first slinger into combat, a barbarian camp has 2 horsemen to oppose it. He hadn't even gotten a warrior into combat either.

What have you guys seen? It would be disappointing to see barbarians skip the phase where they attack players with their own warriors and slingers. I like that they can be threatening or use more advanced units, but not so early as to make the early units ineffective.

This was on standard game speed.

I don't imagine any rush strategies would be able to make use of warriors or slingers against other civs either, so they really do seem like trash units you want to upgrade rather than make use of. Scout killers, maybe?
 
What have you guys seen? It would be disappointing to see barbarians skip the phase where they attack players with their own warriors and slingers. I like that they can be threatening or use more advanced units, but not so early as to make the early units ineffective.

In civ6, barbarians have 3 different types of camps depending on the terrain. A barbarian camp near horses will spawn horseman, a camp on the coast will spawn ships and aother camps will spawn warriors. So the player just happened to be near a barbarian camp that was near horses so it spawned horseman units. But it won't always be that way.
 
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