Early Warmonger Venice Strategy

Enginseer

Salientia of the Community Patch
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0. Pray that you have at least 3 nearby city-states.
1. Beeline to the technology Trade (Free MoV), prepare to have your city queue empty when you are near to researching it.
2. Hit for that Authority tree toward Imperium (Free Mov)
2. Immediately go for the Market and assign a merchant specialist to get your MoV up.
3. By turn 60(standard speed) you should have at least 3 MoV up.
4. Start your conquest through either 2 purchases of city-states and a trade mission or 3 purchases of city-states and begin to conquer the world from then on.
5. If you have trouble having secure trade routes with other civilizations. Don't bother building them and instead rely on the gold income from the Merchant of Venice instead.

Overall, your UA takes advantage of the mighty and powerful Authority policy tree. As its border expansion grants you food for growth and gold for your army maintenance. Taking advantage of the +2 culture and +1 happiness allows your puppeted city-states to have some cultural expansion when they don't even have a monument. After finishing your policy tree, you can begin to start assembling your hired armies from city-states and Venice to glory.
 
I find that this doesn't work on Immortal or Deity because the AI has many units, they are usually a tech level ahead, and all those units have lots of xp.

This works beautifully on Emperor though.
 
Wouldn't it be better to go Tradition and beeline Iron Working, while buying units in the capital?
 
Wouldn't it be better to go Tradition and beeline Iron Working, while buying units in the capital?

I've tried this too, and I find that the new cities you acquire are truly terrible if you have gone Tradition. Basically no point until midgame, because until then each city you take is slowing you down.

If you go Authority, at least the puppet cities produce some actual yields.

That being said, I do prefer going Tradition and then conquering mid-game over the early rush strategy. But I think the OP is the right idea for the early rush.
 
I've tried this too, and I find that the new cities you acquire are truly terrible if you have gone Tradition. Basically no point until midgame, because until then each city you take is slowing you down.

If you go Authority, at least the puppet cities produce some actual yields.

That being said, I do prefer going Tradition and then conquering mid-game over the early rush strategy. But I think the OP is the right idea for the early rush.

This is the main reason I've always suggested going Progress over Tradition for Venice, the puppets needs all the help they can get. New Authority does that about as well as Progress, so this is probably just a good, at least early to mid.
 
This is the main reason I've always suggested going Progress over Tradition for Venice, the puppets needs all the help they can get. New Authority does that about as well as Progress, so this is probably just a good, at least early to mid.

I might try new Progress next time. I find that if I want to expand peacefully to a medium sized empire as Venice the best way to do it is

1) Tradition
2) Spend first few MoVs on Maritime or Cultural CS for great early yields (dont buy them, get tons of gold and influence)
3) Now that the other CS have some actual buildings, you have some actual gold to control their production queue, and you have enough techs that there's actually stuff to build in the puppets, start spending MoVs on buying CS to expand your empire.
4) Adapt to whichever victory you prefer.
 
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