acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
I’m very suspicious of any suggestions to just make Population more valuable, eg flat yields from Pop, +% bonuses and or buffing specialists. First, because I don’t think it encourages tall (assuming that’s a thing you want). Because just making Pop valuable, will still mean you okay wide, but then try to pump up pop in each city you have (which is basically what we already have with Rationalisation Policy Card). Second, and relatedly, I think you just end up with all your cities being equally useful and having equal populations.
I’m also just not sure Tall v Wide is even a thing any more or something we should worry about. Civ already lets you build tall, and it does have its merits. It’s just that wide is better, and I’m okay with that. Although, even with wide, a few tall cities can be useful, so you sort of play both tall and wide.
I’m sure things could be better balanced here, but I also like the current yields per Pop, I like the current value of Specialists (although I wish Encampments and Harbour Specialists gave Culture and Science again), and I like how we mostly get flat yields not percentages (which makes the few percentages we can get more interesting). So, not sure what’s to do.
My big hope is we get mid or late game Governors based around Ideolgies. If we did, they might have abilities that further buff tall for a few key cities. That would be fun.
I also think limiting how many Campuses you can have empire wide - so you can’t spam campuses, and so can’t really spam cities to build campuses - would also help and be a good change.
I also think an issue is just the micro involved with wide empires. If you have 30 cities, you just have this undifferentiated ocean of cities in your Civ colours, all with their build queues, pops, tiles etc etc etc.
There is a bit of differentiation around home continent v foreign continent, cities you settled v cities you capture, and your religion v foreign religions, Governor v more Governor but those differences aren’t front and centre and don’t really change the level of micro needed for each city. I think the game would benefit a bit from having different types of city ownership - eg direct controlled v vassal (which would maybe involve less micro?).
I’m also just not sure Tall v Wide is even a thing any more or something we should worry about. Civ already lets you build tall, and it does have its merits. It’s just that wide is better, and I’m okay with that. Although, even with wide, a few tall cities can be useful, so you sort of play both tall and wide.
I’m sure things could be better balanced here, but I also like the current yields per Pop, I like the current value of Specialists (although I wish Encampments and Harbour Specialists gave Culture and Science again), and I like how we mostly get flat yields not percentages (which makes the few percentages we can get more interesting). So, not sure what’s to do.
My big hope is we get mid or late game Governors based around Ideolgies. If we did, they might have abilities that further buff tall for a few key cities. That would be fun.
I also think limiting how many Campuses you can have empire wide - so you can’t spam campuses, and so can’t really spam cities to build campuses - would also help and be a good change.
I also think an issue is just the micro involved with wide empires. If you have 30 cities, you just have this undifferentiated ocean of cities in your Civ colours, all with their build queues, pops, tiles etc etc etc.
There is a bit of differentiation around home continent v foreign continent, cities you settled v cities you capture, and your religion v foreign religions, Governor v more Governor but those differences aren’t front and centre and don’t really change the level of micro needed for each city. I think the game would benefit a bit from having different types of city ownership - eg direct controlled v vassal (which would maybe involve less micro?).