Roxlimn:
What exactly do you mean by an Econ game? Supremacy doesn't get a direct line on anything that boosts food, hammers, or energy, it's true, but trade routes provide all of that in spades. Supremacy is arguably the biggest benefactor of how powerful trade routes are right now because they take care of everything Supremacy's not great at so that Supremacy can focus on what it is good at: Pushing science and culture really hard. CEL Cradles and Feedsite Hubs get you extra covert agents to steal more science so you can fill out key techs faster. They also provide you with extra culture so you can grab Prosperity 10 to ensure happiness before diving down Knowledge to grab the extra science from Academies (conveniently located on a tech with more science and culture boosting buildings).
I just put all that together with your internal trade route strategies and the stuff Bandobras Took's been saying in the "best sponsor" thread about the ARC. After putting down farms and generators in the early game, I spammed biowells in two cities and academies everywhere else, with trade routes going from my other cities to the breadbaskets to boost their production. Once I had Prosperity 10, Biowell spam kept me in the mid 20's health-wise. Once I had Alien Genetics (the one non-Supremacy affinity tech I picked up before hitting Supremacy 18) and Protogenetics, virtually every tile in my empire was generating culture. I ended up winning an Emancipation victory on turn 203, which is my fastest non-Domination time yet.
I attached a screen shot on turn 184, a few turns after starting the Emancipation Gate, and one on the victory turn. I also included the game settings (in addition to what's shown there, I had 7 AI instead of 8 so that the Cultural Burden quest wouldn't bug out, Abundant resources, and Low sea level):
What exactly do you mean by an Econ game? Supremacy doesn't get a direct line on anything that boosts food, hammers, or energy, it's true, but trade routes provide all of that in spades. Supremacy is arguably the biggest benefactor of how powerful trade routes are right now because they take care of everything Supremacy's not great at so that Supremacy can focus on what it is good at: Pushing science and culture really hard. CEL Cradles and Feedsite Hubs get you extra covert agents to steal more science so you can fill out key techs faster. They also provide you with extra culture so you can grab Prosperity 10 to ensure happiness before diving down Knowledge to grab the extra science from Academies (conveniently located on a tech with more science and culture boosting buildings).
I just put all that together with your internal trade route strategies and the stuff Bandobras Took's been saying in the "best sponsor" thread about the ARC. After putting down farms and generators in the early game, I spammed biowells in two cities and academies everywhere else, with trade routes going from my other cities to the breadbaskets to boost their production. Once I had Prosperity 10, Biowell spam kept me in the mid 20's health-wise. Once I had Alien Genetics (the one non-Supremacy affinity tech I picked up before hitting Supremacy 18) and Protogenetics, virtually every tile in my empire was generating culture. I ended up winning an Emancipation victory on turn 203, which is my fastest non-Domination time yet.
I attached a screen shot on turn 184, a few turns after starting the Emancipation Gate, and one on the victory turn. I also included the game settings (in addition to what's shown there, I had 7 AI instead of 8 so that the Cultural Burden quest wouldn't bug out, Abundant resources, and Low sea level):