frunobulax
High Sheriff of Catford
Under the 'Edit King' menu in cheat mode there are a couple of options that I'm unclear about - and the Civ2 MPGE Manual (Mac) I have doesn't shed much light either...
1. Set Last Contact / Clear All Contact
What exactly do these do ? If all nations start a scenario with cleared contacts are they more likely to be aggressive to one another, or is it simply that they will definitely 'speak' to each other if they meet a unit from another Civ etc... or is this also dependent on their civ profile (Civilized/Aggresive/Neutral etc)
2. Reputation
What is the scale for this.... 0-127 ? How does it divide up. It seems that even a small bit of reputation - say 10 - can have bad consequences.
Other questions...
3. Is there a way to trigger negotiations, as opposed to trigger war !
4.How can one guarantee (or as near as possible guarantee) that two Allied AI-Civs won't immediately ditch their allaince once a scenario has started - as it the case with North America & the European States, in my World War 3 scenario that I'm currently testing.
thanks
Fruno
1. Set Last Contact / Clear All Contact
What exactly do these do ? If all nations start a scenario with cleared contacts are they more likely to be aggressive to one another, or is it simply that they will definitely 'speak' to each other if they meet a unit from another Civ etc... or is this also dependent on their civ profile (Civilized/Aggresive/Neutral etc)
2. Reputation
What is the scale for this.... 0-127 ? How does it divide up. It seems that even a small bit of reputation - say 10 - can have bad consequences.
Other questions...
3. Is there a way to trigger negotiations, as opposed to trigger war !
4.How can one guarantee (or as near as possible guarantee) that two Allied AI-Civs won't immediately ditch their allaince once a scenario has started - as it the case with North America & the European States, in my World War 3 scenario that I'm currently testing.
thanks
Fruno