Editing the numbers that constitute "score" and victory conditions?

Zen Blade

Warlord
Joined
Oct 31, 2008
Messages
247
Two related, but distinct questions.

1. "Score" In Globaldefines there are several components that are added together to give score. [population, land, tech, wonders, victory, free, handicap]

Is there a way to add one or more additional components? Such as military strength, production output, etc? And if so, what terms would need to be used/added?

NOTE: I have only been editing XML files, and have no experience with Python.

2. "Victory conditions" Ideally, I would love to setup a victory condition that consists of controlling a couple of specific cities, as well as having a minimum score...
Hypothetically, the victory condition would then be achieved if a player controlled the specific cities and had a specific score, which would symbolize a certain amount of power of land/population/military/etc...

Any thoughts?
Or perhaps any threads that are already out there? (I didn't see anything after searching titles for a while)

thanks,
-Zen Blade
 
Both of these things could be done, but unfortunately would require using Python. The methods "calculateScore" and "isVictory" in CvGameUtils.py could probably be used to get the job done.
 
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