Two related, but distinct questions.
1. "Score" In Globaldefines there are several components that are added together to give score. [population, land, tech, wonders, victory, free, handicap]
Is there a way to add one or more additional components? Such as military strength, production output, etc? And if so, what terms would need to be used/added?
NOTE: I have only been editing XML files, and have no experience with Python.
2. "Victory conditions" Ideally, I would love to setup a victory condition that consists of controlling a couple of specific cities, as well as having a minimum score...
Hypothetically, the victory condition would then be achieved if a player controlled the specific cities and had a specific score, which would symbolize a certain amount of power of land/population/military/etc...
Any thoughts?
Or perhaps any threads that are already out there? (I didn't see anything after searching titles for a while)
thanks,
-Zen Blade
1. "Score" In Globaldefines there are several components that are added together to give score. [population, land, tech, wonders, victory, free, handicap]
Is there a way to add one or more additional components? Such as military strength, production output, etc? And if so, what terms would need to be used/added?
NOTE: I have only been editing XML files, and have no experience with Python.
2. "Victory conditions" Ideally, I would love to setup a victory condition that consists of controlling a couple of specific cities, as well as having a minimum score...
Hypothetically, the victory condition would then be achieved if a player controlled the specific cities and had a specific score, which would symbolize a certain amount of power of land/population/military/etc...
Any thoughts?
Or perhaps any threads that are already out there? (I didn't see anything after searching titles for a while)
thanks,
-Zen Blade