Edition of pallette

Piernik

Prince
Joined
Mar 1, 2002
Messages
396
Location
Poland
I have problem with editing pallette. (unit creation)

I know that some colors are responsible for civ-specific colors, some for shadows, some for trasparency. I know which those are.
But I really don't know what's the easiest way to change color's indexes. What do I have on my mind??

After rendering images in 3d program I have unsorted pallette - shadow colors are in the middle, civ-specific colors are also not there when they should be. I understand that this is unevitable.

So now I have to sort that colors. And here's a problem. It's not enough to change color itself but I have to change pixel which has a wrong color to a pixel with right color (color-index). How to do that in the easiest way?? Is there a program that changes pixels that correspond to specific color-index with a different color-index?? I know that I can do that in every graphic program, but I have to swap every color!! It's rather boring.:rolleyes: I want to say a program which colors and color-index is to be changed and program does it automatically.

How do you adopt pallette to civ3??
 
Here is the way I do it:

I render in 256 Color Bitmaps. (create the storyboard with Steph's SBB tool)

- Open a unit from Civ3 or Ptw with a similar Pallette, or just a unit. And then I export the storyboard, and opens that in PhotoShop. I open the Pallette and saves it.

I now got a pallette to work from.

- Then, I open the Pallete of my Rendering, and take a screenshot from that Pallette. I paste the screenshot as an Image in PhotoShop, and then I double the size of that image.

So now I got a Base Pallette, and an Image of the pallette of my rendering.

- I then Open the Pallette I want to edit on the image I want it on (most probably an image exactly the size of my storyboard or rather a PCX copy of my BMP Storyboard).
- Then I start picking colors from my screenshot of the BMP pallette.

When I'm done with the Pallette I copy/paste the 24bit BMP Storyboard you get from SBB to the PCX storyboard with the Pallette I've edited, to see if it looks Okey. If it doesn't, change some colors in the pallette and paste again.

Hope this helps. (And if anyone got a better way of creating the pallette, please tell us here :))
 
This is the way I do it... I render just as Bitmaps, then I have a freeware program called Pedit ( http://www.freedownloadscenter.com/...hics_Palette_and_Compression_Tools/Pedit.html ) I can open one of my renders and also open a palette file I've prepared in advance (this palette just has the civ specific and shadow colors set, the rest are left black). Then I can go through the image selecting colors to fill in the blank spaces in the palette, until I've either run out of space or selected as many different colors as I want (there is also a preview button that lets you see the image with the palette you're creating, so you can test to see if you missed any tones). Then I can just save the palette and apply it to my Flicster generated storyboard... Then using Steph's SBB program I get a bitmap that I paste over the Flicster Storyboard and everything should come out fine.
 
Originally posted by Grey Fox
Here is the way I do it:

I render in 256 Color Bitmaps. (create the storyboard with Steph's SBB tool)

- Open a unit from Civ3 or Ptw with a similar Pallette, or just a unit. And then I export the storyboard, and opens that in PhotoShop. I open the Pallette and saves it.

I now got a pallette to work from.

- Then, I open the Pallete of my Rendering, and take a screenshot from that Pallette. I paste the screenshot as an Image in PhotoShop, and then I double the size of that image.

So now I got a Base Pallette, and an Image of the pallette of my rendering.

- I then Open the Pallette I want to edit on the image I want it on (most probably an image exactly the size of my storyboard or rather a PCX copy of my BMP Storyboard).
- Then I start picking colors from my screenshot of the BMP pallette.

When I'm done with the Pallette I copy/paste the 24bit BMP Storyboard you get from SBB to the PCX storyboard with the Pallette I've edited, to see if it looks Okey. If it doesn't, change some colors in the pallette and paste again.

Hope this helps. (And if anyone got a better way of creating the pallette, please tell us here :))


Wow, why didn't I think about that..... excellent..... I could not figure out how to transfer clors from one palette to the other ..... woo hoo thanx!
 
:confused: it didn't work for me either :(
is there a chance you could post a copy in the utilities thread with a copy of your post? I think it would be helpfull. Pallettes are the thing people seem to get most hung up on or mad at. ;)
 
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