Egypt on an Island

CharlieM

Creative, Spiritual
Joined
Dec 14, 2003
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Playing Egypt on King, Earth map, 8 city states. Random civs ... no idea who is out in the big wide world.

I roll Egypt and Persia on a fairly large island alone, each at one end. I'm at work now and don't have the save file, but the island is roughly big enough to support 10 to 12 cities easily.

Very few barbarians or goodie huts on this island paradise.

Initial strategy? Take out Persia? Build a navy and set sail? Build wonders like a crazy person?

The majority of the island is covered with either forests or jungle, and there are many mountains.
 
If you take our Persia before either of you meet any other civs I believe that you will not get the warmonger penalty. Then you can build a powerful science civ by planting your cities next to all of those mountains for observatories.
 
Well, in that game Persia would be an unreliable RA partner. In fact, if you want to take him out without being subjected to war mongler penalty you just need to build 4 or 5 cities and wait for him to DOW you. (Leave him a useless city after you take his capital; even if you haven't made contact with anybody, your citizens boast of their ancient conquests to everybody you later meet)
 
If you take our Persia before either of you meet any other civs I believe that you will not get the warmonger penalty.

That's actually not the case in Civ V. It was in Civ III, but your citizens can't keep their mouths shut in Civ V about their earlier conquests and blab.
 
Out of curiosity, is there any way to know of previous wars of the AI? You can learn conquests if you know enough about city names, that's all I know.

Even for decs made after you met them, you either have to memorize who declared on who or look it up in the message log which is a bit inconvenient compared to a having a list of declared wars.
 
I'm not sure if there's any in-game function to tell you which civs have fought each other in the past. That would be nice, though...
 
OK, so back to the topic at hand, the Best Approach is to: build up cities, get Persia to DOW me, leave them with one city, use the Observatories/Mountains thing to build up science.

Any other thoughts?

Do I focus on Egypt's Wonder potential more or less than usual?
 
Not sure if this is good strategy but I'd try to expand quickly, then go for wonders. But if I found Persia was expanding quickly as well, I'd go for conquest instead of wonders.
 
I'm not sure if there's any in-game function to tell you which civs have fought each other in the past. That would be nice, though...

Check their city lists. See if anyone of their cities are out of place (Germany Boston)

Other than that, you'll have to wait for endgame logs to fully verify
 
Build two cities go for culture, build 4 or 5 cities go for science, in either case take him out completely and puppet his good cities. You are on an Island, you will not have to worry about war the rest of the game. Trading will be fine.
 
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