Ehm....newbie question

Trotskij

Chieftain
Joined
Feb 4, 2005
Messages
43
Location
The socialistic part of Sweden
Okay....when I build mines and irrigations I press the right button and check how much food/gold/shields it is there...then I build i mine if there are mostly gold/shields and irritagation if theres mostly food.

Is this right? cause I've got a feeling im doing something wrong. :crazyeye:
 
A general rule of thumb is that you irrigate plains and you mine grasslands.

Early in the game...

1) when you are a despot, it does no good to irrigate a grass because of the penalty for being a despot.
2) you want growth over production so you need tiles that produce at least 2 food per turn (RoT)

Middle game...
Generally following the rule of thumb but you'll also have cities that can work tiles to an optimum number of sheilds per turn to produce veteran units. In other words, production takes priority over growth but you still would like the city to continue growing.

Late in the game...
With the componding affect of rails on food/sheild production and a limit on your city size,12 w/o a hospital, you have the two cases of cities that are 1) productive and 2) corrupt.

For the productive cities you'll maximize the sheild production, for the tiles that you can work, with the ideal situation of having zero excess food.

For the corrupt cities you'll maximize food production so you can hire specialists.

I'm sure there are whole articles in the War Academy that hit on this in detail but this is just my $0.02 worth. Enjoy :)
 
I agree with just about everything he said.
(regardless of my post count, I've been playing Civ3 for a while, so I'm not a newb)
One other thing: make sure you are mainly improving squares you are already working OR are improving tiles that will be better than the ones you are working. Since you will have alot of unworked tiles, you will be able to eventually improve those as the city grows. After you play for a while you'll get a feel for when to do which.
 
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