The main action centred on us getting Navigation, allowing trade. The Mayans, the fools, have no Harbors!
1 1300 Rush some Kulcha with our pile of cash. Augustodorum on Wealth, switch to unit production. 24393 culture, ? Per turn. Load 2 Knights into the empty Army - don't want to load more in case it has to move by Caravel. Switch Cathedrals to Libraries as per Bede's suggestion - less maintenance. IBT: Maya building Magellans, so I'll seek a trade for Navigation and sell our maps.
2 1305 Culture 24989, 596cpt. Sell our WM to Maya for 77g and 2gpt! Buy Navigation for 683g and 47gpt. Swap maps with Ragnar. The Maya, in their infinite wisdom, have no Harbors so I can't trade with them! Ship Ragnar Iron & Horses for Silks. Gift him Wines, Dyes, Ivory, Gems. Nothing rushed as I'm short of cash from the Navigation deal.
3 1310 25585/596pt.
4 1315 26196/611pt.
5 1320 26813/617pt.
6 1325 27435/622pt. Why haven't the Mayans built any sodding Harbors?!
7 1330 28066/631pt. Vikings have Chemistry.
8 1335 28706/640pt.
9 1340 29352/646pt. Maya have Banking, also have Chemistry. Buy Banking for 118gpt. Banking+18gpt go to Scandinavia for Chemistry.
10 1345 30003/651pt.
Current projected win is in 1804 (T368). I've started on Caravels, and few units. Keep the Knight Army to 2 units until it's transported! In a bit of a gamble, I've set a Caravel off with a Settler - see screenie.
>>>SAVE<<<
If we can get a city there, before the Mayans wake up and snag it, it'll make an invasion a breeze. We can then easily set up a Domination/100K 2fer
Neil.
