50AD (0)
A little bit of mm to increase income but it looks great from what I can see.
IT
Barca: horse>horse
Toledo: treb>treb
Barbs appear out of the fog S of our gems.
(Chinese enter the MA.)
70AD (1)
Army moves on Hangchow. Other forces head for Shanghai, ignoring the archer that slips out.
IT
Madrid: cath>galley (getting it to 15spt)
Seville :horse>pike
Santiago: MDI>pike (pikes to clear out barbs-also switch Barca to pike.)
90AD (2)
Horse kills the barb threatening our gem colony. MDI moves on the camp to attack it next turn.
Assault on Shanghai: First MDI kills 3/3 spear; the second loses to a reg spear that gets promoted to 4/4; the third razes the town. Another MDi attacks the runaway archer, is reduced to one hp but is promoted to elite status as it kills the archer.
Sword army kills two spears in Hangchow but is held out by the archer. Hopefully next turn...
MDI kills the sword that moved out of the Chinese capital.
110AD (3)
MDI clears barb camp.
Hanchow has not been reinforced so the sword army attacks the archer, razes the town and takes another four slaves. Chinese are down to one town. Swords/MDI move on the capital but it'll take another two turns to attack.
IT
Madrid: galley>galley
Barca: pike>pike
Toledo: treb>harbour
130BC (4)
Vet galley attacks 1/2 barb galley and only just wins! Troops march to the gates of the the final Chinese city.
IT
Dutch and Hittites sign PT.
Seville: pike>pike
Santiago: pike>pike
150AD (5)
Troops backed with the first pike start barb clearing in the West.
Attack on Tientsin: Vet MDi loses out to reg spear. Elite MDI kills spear, elite sword kills reg archer, elite sword attacks the wounded spear and the Chinese are eliminated.
Now to get overseas...
I can now reduce lux to 10%.
(Barbs are all over the place!!!)
I get the Dutch to redeclare on the Hittites for 9gpt.
IT
Madrid: galley>galley
(Korea has Invention)
170AD (6)
Two galleys attack two 1/2 barbs and lose only one hp between them. Hopefully they will last the counter attack from the third 1/2 galley in the IT.
IT
Galley surves and becomes elite. two more barbs show up.
Barca: pike>MDI
Toledo: harbour>galley
190AD (7)
A bit of barb attacking
IT
Barbs bite on our pikes and we get an elite.
Madrid: galley>galley
Seville: pike>pike
Santiago: pike>pike
210AD (8)
Another barb galley bites the dust and our galley stays out in the open to attract the other barbs to come take a look.
IT
Chivalry and Invention become well known. GLib to kick in next turn...
230AD (9)
More barb killing...
IT
We get Inv and Chiv.
Madrid: galley>galley
Toledo: galley>galley
Zulu start to build KT.
250AD (10)
Kill another barb galley and leave it there to hopefully attract some more.
Clear a couple of barb camps-the second one was finished off with a pike so he should go elite from the counter in the IT.
comments:
We have a few galleys now but we'll need stacks more as we haven't got safe passage across the water so IMO Madrid and Toledo must remain on galley production. Feel free to stop the pikes if you wish but I thought that we need to keep the passage from Madrid to our crossing point barb free and they are the cheapest/most effective way IMO. We'll also need a few in our landing party. The good news is that the Zulu don't appear to have any iron so our MDIs are as useful as knights vs Impis.
I would post a roster but I don't know if eldar skipped or swapped