Elements You'd Like to See In the Next Incarnation of Civilization

next civ? well...

1. Population on every tile (every tile is a "city" and you manage "provinces" like you manage cities now), this is so much more fun than the city-based system, especially when you're in the mood for war mongering...
2. Deeper economic system (having #1 sort of requires this anyway) - we've been using the old food/shields/commerce model for 16 years! I think it's time we went to something deeper, like every tile having "resources" such as Fruits, Vegetables, Wool, Lumber, etc., and putting quantities on those resources so that we can have economies of scale! ...and of course, trade routes that we can see and manipulate. Something like CtP's system, which still has the best trade system of any civ-game to date.

Those are the two most important, that aren't going to be mentioned, or haven't already been mentioned by others. Will they ever make it into civ? Probably not, but one can dream...
 
Religion is a delicate aspect, and Firaxis has clearly stated it, both in the manual and in the civilopedia. All the religions have intentionally been made identical, just to avoid problems from people. I think they should stay as they are: they are a way to "group" civs with strong alliances.


I think that's a wise course . Since people are emotionally invested in RL religions, why risk offending sectors of the market by characterizing them?
 
Some features I would like to see are:
- strategical functions for fortresses (like zones of control, line of sight, increasing borders, ecc.)
- more roleplay in naval battles, and a greater importance for air units, expecially against ships. Some special actions for subs (like, the ability to choose their target in a stack).
- a better balancement for the less used civics (serfdom, environmentalism, ecc), units (musketman,...) and wonders (eg, the Chicken Itza bonus should remain after all bombardments).

These types of tweaks would go along way to fixing the flaws in warlords.
 
I didn't have the time to check through the whole post, but I woke up this morning with this idea in my head. I had been thinking about an earlier battle I had in Civ when I was the scandinavians and I was killing the English. Now my thoughts went something like this. When the Vikings attacked England the had total military supperiorty, when they captured a city why would they have to worry about cultural output? The thing I want changed in the new expansion is this, when your units walk into a cultural border in connection with your own your cultural border should expand into the other person's as long as you keep your unit there ;)
I know my post didn't make much sense, but there is the general Idea, so maybe someone can come with a suggestion on how to improve it ;)
 
I have been thinking about this, and maybe it might be silly, but the UUs and UBs are pretty good, but what about a unique wonder for each civ? The ones already existing could be built by anyone, but the new unique wonders could only be built for that civ. For example England could have Buckingham Palace, Egypt could have The Karnak Temple or the Valley of The Kings, China could have the Terricota soldiers, Ottoman could have The Alhambra, Germany has the Reichstag and so on.

If they put that in it would not only give some civs a futher synergy, it would perhaps promote some wonders in a civilization that may have been over looked as they are not as famous as the others. - What do you think?
 
I like the concept of unique wonders, Martinoheat. It now makes sense to target specific cities to gain the advantage of that unique wonder. It would also provide more flavor per civilization.
 
I thought of a concept where, if people like building wonders, and there is a wonder heavy city. Perhaps in the 1900's there could be some sort of tourism bonus, with an airport built and perhaps a new building like hotel, even sea shore towns could have a resort built. These could boost ecconomy and give people a bit more reason to build wonders, I know there's fine details that could be ironed out, but I reckon it'd fit the title Beyond The Sword pretty well.
 
I think that concept is similar to the one in CivIII wherein wonders generate gold after a number of turns to reflecta tourism bonus.

If you're a warmongerer, then a city with a LOT of wonders would be the ripest fruit for picking...

aside from that, wonders per civ should also contribute to its cultural 'resistance' from other cultures, instilling pride in the accomplishments of their civilization. A civ wih more wonders have cities that are harder to culture-flip and, when they conquer other cities, have a larger cultural influence after a conquest (perhaps reflecting other civ citizens' being honored to be part of that great civ).
 
As far as people arguing religions. Look at Christianity during Dark Ages, and compare to Islam today. Islam was founded over half a millenium after Christianity, which means they are about 600 years behind schedule, and so they are violent now, just like Christianity was violent 600 years ago. Religions need to mature, until societies get smart enough to do away with all the BS and become 100% secular.
I remember when Civ4 came out, I was a little disappointed that they opted for politically correct approach, and made all religions identical. But after a while the whole concept grew on me - and besides, I'd much rather put up with that, than burning embassies.
 
I'd like to see civilizations "born" by revolutions from a larger civilization. For example, Germany takes Britain, then Britain revolts and becomes England, and likewise for the US revolting from England...
 
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