next civ? well...
1. Population on every tile (every tile is a "city" and you manage "provinces" like you manage cities now), this is so much more fun than the city-based system, especially when you're in the mood for war mongering...
2. Deeper economic system (having #1 sort of requires this anyway) - we've been using the old food/shields/commerce model for 16 years! I think it's time we went to something deeper, like every tile having "resources" such as Fruits, Vegetables, Wool, Lumber, etc., and putting quantities on those resources so that we can have economies of scale! ...and of course, trade routes that we can see and manipulate. Something like CtP's system, which still has the best trade system of any civ-game to date.
Those are the two most important, that aren't going to be mentioned, or haven't already been mentioned by others. Will they ever make it into civ? Probably not, but one can dream...
1. Population on every tile (every tile is a "city" and you manage "provinces" like you manage cities now), this is so much more fun than the city-based system, especially when you're in the mood for war mongering...
2. Deeper economic system (having #1 sort of requires this anyway) - we've been using the old food/shields/commerce model for 16 years! I think it's time we went to something deeper, like every tile having "resources" such as Fruits, Vegetables, Wool, Lumber, etc., and putting quantities on those resources so that we can have economies of scale! ...and of course, trade routes that we can see and manipulate. Something like CtP's system, which still has the best trade system of any civ-game to date.
Those are the two most important, that aren't going to be mentioned, or haven't already been mentioned by others. Will they ever make it into civ? Probably not, but one can dream...