Andu Indorin
Retired Druid
Originally posted by Marlos
Andu, could you explain this "bug", since I am a proponent of PD? I would appreciate it.
The "Emissary's Ploy"
As everyone knows: When you have just conquered an AI city as a Democracy; and when you next make contact between land units with the AI civ; the AI will offer a Cease Fire. If you refuse their peace overture, the Senate is then consulted and may, in their infinite wisdom, negotiate a Cease Fire and/or Peace Treaty behind your back. The "Emissary's Ploy" allows you to circumvent this normal diplomatic procedure, as long as you have the United Nations. Whenever you conquer an AI city (and just after exiting that city's City Screen), IMMEDIATELY access the Foreign Adviser window (F3) and send an emissary to the aggrieved party. They will respond: "You have wasted enough of our valuable time with your endless chatter. Now begone." Then, the next time you make contact between opposing land units, the AI will not make its traditional peace overture, and therefore, your Senate will not be consulted. Repeat as necessary with every AI city that you capture.
Note that to use this ploy, NO enemy units can be allowed next to the captured city following its conquest. Any units not supported by the captured city must be eliminated. Here the use of Spies, with their 2-square range of vision, are useful in determining the presence of adjacent units; and by investigating the city and its support map, they can help determine if such adjacent units will be eliminated during the capture of that city.
If you are not planning to capture any cities on a given turn but wish to continue the war, it is always a good idea to destroy one of their units and then send an emissary; this will usually keep the AI civ appropriately Enraged, allowing you to go about your military affairs without undue Senate interference.
I speculate that this is a subroutine of the U.N. (and probably the Great Wall) designed for the following circumstance: You have just captured an enemy city, but you've burned out all of your military units in the process. You desperately want breathing space to avoid an enemy counterattack. You've got the U.N., so you figure, "I can force a peace settlement." You send the emissary and lo! the aggrieved ruler responds "Enough ... Begone!" This allows the AI at least a one-turn opening to recapture its lost property. (Or, alternatively, the subroutine may have been retrofitted into Classic from the Multiplayer version.) At any rate, the "Emissary's Ploy" essentially turns this intent on its head.
Note that -- apparently -- the "Emissary's Ploy" is not foolproof. But at present, with Civ2 Classic 2.42, I've achieved a success ratio of around 99.5%. And by extending the duration of my wars of global conquest as a Power Democracy, I am able to achieve quite the profit margin sending Freight into cities "to be captured" with a comparatively minimal military effort.
And, as a reminder: once an AI civ develops Communism, its captured cities will start spawning Partisans; therefore, to use the "Emissary's Ploy," it is necessary to "quarantine" cities to be captured by land units by occupying every land square adjacent to intended target before the capture in order to avoid contact between opposing land units. Spies and Stealth Fighters are the best for such quarantine operations. An example of the "Emissary's Ploy" and quarantine operations can be found in my assault upon the Indian Civilization in
Classic Britannia game from last fall.
Edit of 7/19/02: Clarifications added