Emperor Level Warfare

civverguy

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For fighting on emperor level, how many units do you need in order to take a city? Also, when should you attack another civ on emperor level?
 
It is no different than any other level. The only things that change are as you move up the AI will have better units than lower levels and replace them faster.

So if you attack a town of size 5 and it has 2 spears, you can take it down with 2 swords, if the rng favors you. If you bring a few horse it is the same as if you were on chief.

The real issue is that they are more likely to have units as good as yours.
 
I agree with sashieVII, I rarely gamble. There is no such thing as overkill when it comes to bringing peace to the galaxy.

That said, the longer you wait, the more time the enemy has to build up too. Its best when you can get him with its pants down.
 
Attack enemies that your military advisor calls average in comparison to your strength or if they are weaker. If their strength is average compared to you, you should be able to roll over them.

If the units are from the same age like swords vs spears, knights vs pikes and cavalry vs muskets, send at least 2 attackers for every defender you expect to see. If your units are more advanced like knights vs spears or cavalry vs pikes, you can do with slightly less than 2 per defender. If your units are weaker like swords vs pikes or knights vs muskets, send at least 3 for every defender you expect. If you are using horses against spears, you also want 3 attackers per defender.

If the enemy town is on a hill, simply consider spears to be pikes and pikes to be muskets. Then look at what you have to attack them.

You can find out their amount of defenders by investigating cities before the war. If you cannot investigate, expect 2-3 in every city in ancient and early middle ages. Double or more that amount in the capital. Later in the game, the number can go up, certainly if the AI does not fight anyone to burn some units. You can also find out about their defences by bombarding, you can count the number of units that you damage. This is not enough of a reason to build catapults though, it is just a usefull thing to do if you happen to have bombardment units anyway. (don't forget naval bombardment on coastal cities)

Sometimes, the AI builds more units than it can support. This will reduce its tech pace as he will be paying all his commerce for upkeep. With no new techs, he wont get new buildings to make and thus will keep building more units. If you can't get this AI to fight a war, you might have dozens of units in all cities. This is something that won't happen a lot on emperor, but i guess it could happen there as well. The higher the level, the more often this happens. Something to look out for.

You can reduce their number of units by first allying another AI against them.

When you attack a city, it is important that you really take it. If you damage the units, but fail to capture the city, you have lost units and his units will heal. Therefore, better send too many than too few.
 
Use artillery to put the attack odds in your favor.
Even taking one hit point off a defender sometimes makes all the difference.
Even if their units are as good as yours if they are redlined before you attack you will win. Build mostly fast units and only one or two slow swords or pikes to keep the artillery company.
 
Either build like 60% bombardment, or don't build it at all. You don't want your fast moving army slowed down by artillery. 100% cavalry makes a fast army. 60% bombardment, 20% defenders and 20% attackers makes for a slow army, but it suffers very few losses.

Before artillery, it usually makes little sence to build bombardment units. When you have artillery, it may be a good plan since defences are now tougher and railroads solve much of the movement disadvantage.
 
That was an extremly generelized question.

You could've at least specified it down to:

What's their land mass
What technology do they have
What resources do they have
What allies do they have/what's your rep with other civs

--- And then the same thing for yourself

Other than that, strike if you seem to have a tactical advantage (naval power is an example) over their location, you have too good of a rep to have them form alliances vs you (or you can form alliance vs them), if your technology is larger than them (your attackers can beat their defence, once again, whatever it is), or your have a healthy number of great leaders in which case you don't even need your attackers to be too much stronger against the weaker towns.
 
I think his main question was "How many defenders does an emperor civ stack in their cities?"
I found out that this depends on the strategic location of the city (ressources..), what AI you are facing (agressive, peacefull...) tech level and if the city is their capital or just a junk city in the tundra.
If you have played ad lower difficult levels, keep in mind that the AI gets a production discount (90% at Monarch, 80% at Emperor...).
That doesn't mean that an emperor AI has a 10:8 ratio of units compared to a regent AI because buildings can only be built once no matter what difficult level and the AI on higher levels expandt their land and their cities faster so the difference is higher as supposed by the raw numbers.
For example, if a regent AI defends a given city with 2 pikes, expect 3 at emperor.
 
Near the start of a war, the AI is likely to have stacks of units and there's a fair chance they'll be headed in your direction. If you find more than a couple of defenders in their towns it's probably because they were pillagers passing through en route to you. It seems to me that 2-3 units would be the norm outside the Capital.
If you have AIPatrol off then more units may be fortified indoors during peacetime.
 
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