Casworon
Prince
- Joined
- Aug 9, 2014
- Messages
- 548
In CIV V BNW while it is possible that every player can chose to go the same ideology there is a soft push to go into differing ideologies because of the fact you get free tenants if you are the first and second to pick up a certain ideology.
Competition between the ideologies is pushed forward by the tourism mechanic which encourages people of the same ideology to trade with each other and open borders with each other to reduce the unhappiness impact of opposing ideologies. Declaring war and taking the cities of a tourism leader can also help you fight back and even reverse loosing the tourism/ideology culture battle.
So in Civ V we have things other than AI attitudes causing people to take differing ideologies and encourage conflict between them.
So far I've been wondering how conflict between affinities is encouraged in BE and how it encourages everyone to go down different routes. An easy way would be to change AI flavors to cause them to monitor what paths other players have taken and then change their behavior accordingly and make the AI hate players of other affinities.
However if this is a player vs player game then this would have no effect and could create a match where everyone goes down the same affinity. Or a match where you get strange alliances such as a purity and a supremacy ally against another purity ect ect rather than it being a three way ideological war between the affinities.
What are everyone's thoughts about how they are going to handle this? Or do you think they will just let it all unfold naturally and not put in any gameplay encouragement apart from AI flavors?
Competition between the ideologies is pushed forward by the tourism mechanic which encourages people of the same ideology to trade with each other and open borders with each other to reduce the unhappiness impact of opposing ideologies. Declaring war and taking the cities of a tourism leader can also help you fight back and even reverse loosing the tourism/ideology culture battle.
So in Civ V we have things other than AI attitudes causing people to take differing ideologies and encourage conflict between them.
So far I've been wondering how conflict between affinities is encouraged in BE and how it encourages everyone to go down different routes. An easy way would be to change AI flavors to cause them to monitor what paths other players have taken and then change their behavior accordingly and make the AI hate players of other affinities.
However if this is a player vs player game then this would have no effect and could create a match where everyone goes down the same affinity. Or a match where you get strange alliances such as a purity and a supremacy ally against another purity ect ect rather than it being a three way ideological war between the affinities.
What are everyone's thoughts about how they are going to handle this? Or do you think they will just let it all unfold naturally and not put in any gameplay encouragement apart from AI flavors?


