Endless Legend 2 - Demo now available until August 18

The_J

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Amplitude has today announced the development of Endless Legend 2!
Like the first game, also the second part is a turn-based fantasy 4X game.
You can again choose from diverse fantasy folks to conquer the Endless universe and fight ancient evil gods.
It seems an insider program will also be available, for people who want to playtest and have early looks.
Also noteworthy is that after Amplitude's departure from Paradox EDIT: Sorry, incorrect, this was SEGA, this new Endless title will be published by Hooded Horse, who have also published Old World.

For all the current info please have a look at the Steam page here.
 
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I tried starting Endless Legend sometime last year, I think it was when I found out they are giving the base game for free. Didn't understand much of the game and some random army kicked my ass after 60 or so turns and sieged my city. I quit. Reinstalled it last night after the news. Maybe I should try to actually learn it and not giving up after an hour, I like Amplitude's style.
 
Looks like we finally have confirmation that this is indeed what they put Kael (of Civ4 Fall from Heaven mod & Elemental Fallen Enchantress fame) on (& apparently he's confirmed it on Reddit too). Very exciting news!

Although I must admit I liked the unique 'Game of Thrones Intro' art style of the original and was looking forward to seeing the next iteration of that style but this looks like a different art style direction entirely. Looks cool but just wasn't what I was personally hoping for.. oh well, not the end of the world lol.
 
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As mentioned by Gamespot, Endless Legend 2 now has a demo available.
This demo is available until August 18, while the early access has been postponed from August 7 to September 22.
In the demo you have 2 factions available, a 90 turns play limit, together with a few other restrictions.
Get the demo here.
 
Downloaded the demo, basically because I really enjoyed playing the original Endless Legend a few years ago and wanted to see what they had done to it.

Based on less than an hour of very quick play and reading tutorials, a few comments:

The Tech tree is simple but similar to the original: you can research techs in any sequence you want, subject to the fact that they are divided among 4 different categories.

Combat is still on a tactical map related to the basic map - similar to both the original EL and Humankind. Just looking at the first 3 types of units, factors are much diffrerent from Civ: a 2-unit army was 130 - 180 combat factors. This implies much more detailed gradations in strength, but probably won't be sure until the full game is released.

The map seemed very dark to me, which makes the detailed graphics rather immaterial. I hope they tweak that before release.

'Cities' when first built automatically also include the adjacent 6 tiles as 'foundations'. Like Civ, you apparently build most of your structures in those. Like the Tech Tree, buildings all seem to be divided by category related to the basic in-game currencies: Food, Production and 'dust', which is Gold by another name.

People in your city/cities are divided into 3 basic types, at least at first. This I immediately mentally related to Civ VII's Urban and Rural workers and Specialists, but of course they don't appear to work quite like that, since among other things you can seemingly at will move someone from one category to another. I'm sure there are a whole bunch of conditions for that, so that population management may be EL II's version of Micromanagement.

A lot of interesting things - almost familiar to Civ players, but not quite, showing that Legend has definite 4X roots but approaches the 4X systems from a different angle.

One to keep an eye on.
 
Started the demo, I have graphics settings maximum ('Fantastic' level) but the game looks kind of blurry, like I would need new pair of glasses!

Compared to EL1 and Civ VI which look way more sharp.
 
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