Enemy crosses river & hill 1 turn

BobiB420

Warlord
Joined
Mar 29, 2013
Messages
177
Location
Arizona
I cannot provide screenies, since i'm playing this for HoF and replaying is illegal, but I can provide the two saves that show this move. The enemy archer appeared outside my borders on turn 201, on top of a hill that has a river seperating the next hill. on turn 202, the archer crosses over the first hill, and then over the second hill, making 2 moves in one turn when he should only be able to move a single tile. Any ideas?

My best guess is that Kamehameha is so mad at my 150+ turn war that he's willing to cheat :lol:
 

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The archer has the Ignore terrain cost promotion, suggesting that it's an upgraded scout.
 
In the first save, if you prepare to bombard the Hawaiian archer, you will see he has the "Ignores Terrain Cost" promotion. Probably a scout that popped an upgrade ruin. Gotta love those ScArchers.

EDIT: Double Ninja?
 
It's plausible that he was gifted the unit, or simply swam the coast out of my line of sight for a sneak attack. What i don't understand though, is HOW he gets to upgrade his scout to archer? I know you can do that in vanilla, but from my experience, you cannot upgrade scouts anymore in G&K. I've tried!

Also, I had already explored the island, no ruins at that point, though again I suppose he could have ruin popped it in my above scenario of swimming the oceans. Still though, it just seems very unlikely, because I've noticed that Kamehameha does not play his civ very well at all. Even with the ability to cross the oceans, I constantly see him hugging the coast line and almost never entering the ocean.

This part is off topic but not worthy of a seperate thread: Somehow, i have 4 faith in this game. No Shrines. No ruin faith. Nothing in my empire generating faith.. yet I have 4 faith.. weird!
 
If a scout pops an upgrade ruin, it turns into an archer, but keeps any promotions the scout had (including the Ignores Terrain Cost promotion). There is no other way to upgrade a scout.

Since the city you were besieging was Honolulu, Kammy's original capital, he spawned on your island and probably beat you to whatever ruin upgraded his scout.

On the 4 faith, you met a religious City State (and were not the first to meet them - first gets you 8 faith -- Kammy met Lhasa before you did). In addition to the faith, you get the normal CS meeting gold.

As an aside, you seriously pissed off the AI on your island (permanent drop of your influence resting point to -20), and they shared that news with off-island CSs (no more meeting gold for you and several also have influence drops). I surmise that you stole a worker from each CS (or at least DOWed twice). Arguably not the best plan for Greece, since it's UA includes special advantages for dealing with CS friends and allies.

I did play with your save - sent a trireme out sailing to meet the other civs and CSs, and got both archers to Range, Logistics and March before putting Kammy out of his misery - nice (particularly after upgrading to CBs)!
 
I did play with your save - sent a trireme out sailing to meet the other civs and CSs, and got both archers to Range, Logistics and March before putting Kammy out of his misery - nice (particularly after upgrading to CBs)!

yea, that was my plan. I set up a nice little XP farm on Kamehemeha, to build up a series of archers with logisitcs/range. As for the two CS, I farmed them for XP to build up my warriors, since Greece's OTHER special ability is no trespassing, which makes CS tiles provide FRIENDLY health regen, even while at war :cool: City deals 18dmg, warrior heals 20hp.

Yea, it looks like Kamehameha had sent out an early scout, who got lucky and popped a ruin. Too bad I had him beat from turn 45 when i DoW with two blitz warriors. I absolutely LOVE playing as Polynesia, only because of the ocean crossing. I absolutely HATE playing against them though, because they almost always put a city on your landmass, and because they meet everyone early on, they can make diplo hard for you, even beyond death.
 
From the initial menu, you can select the DLC option and remove Kamehameha from the game. That's what I usually do, unless I'm planning on playing as him.
 
I absolutely HATE playing against them though, because they almost always put a city on your landmass, and because they meet everyone early on, they can make diplo hard for you, even beyond death.
I like him. He will find me, even when he's on the other side of the world, and he's a good trading partner. I think in your style of playing you're making sure there are a lot of bad things to tell about you. :lol:

Oh, when earlier I said the archer had drill, I meant barrage. Ranged units can't have drill, I mixed up the terms.
 
lol my style of play is to own, in entirety the continent (or subcontinent if it's long) that I start on, and to have ownership of 99% of the resources there. If I have to take a CS to gain the resource, I will, but id much rather take the resource with a general than the CS itself. Usually by the time I own my land, other civs are peeved because I attacked CS "under their protection." Kinda funny, how the AI will almost immediately offer protection to a CS once they realize that the CS lives next door to you.

I try to make friends with the AI, I mind my own business and stay out of their little wars and denouncements. The AI, on the other hand, just LOVES to mess with me. True, it is most certainly my fault for stepping on their toes, but the fact is they had no reason to put their foot there in the first place, other than to purely annoy me and see what i'll do. the answer is simple. break the toes. :goodjob:

IDK what it is about Civ 5, maybe they really did scrap all previous concepts from earlier games and start over fresh 100%, but it seems to me that the AI is really shoddy in this game, especially when compared to the god-like wealth of diplo options from Civ 4. If someone could somehow update and transplant the diplomacy and AI from Civ4 into a mod for civ 5, I would crap my pants and do the macarana all night!
 
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