Elhoim
Iron Tower Studio Dev
SupremeOverlord: Here I translated the text info in spanish. I didn´t test it, but I think it will work fine...
View attachment CIV4EnhancedTextInfos.zip
View attachment CIV4EnhancedTextInfos.zip
elhoim said:Here I translated the text info in spanish. I didn´t test it, but I think it will work fine...
elhoim said:Could you put how much gold each civ has in the technologies tab? Because it is a mayor factor in choosing who to trade a technology with (besides attitude). It would also be great to include in the resource tab how much gold per turn a civ is willling to trade
Traceback (most recent call last):
File "CvScreensInterface", line 87, in showForeignAdvisorScreen
File "CvForeignAdvisor", line 234, in interfaceScreen
File "CvForeignAdvisor", line 257, in drawContents
File "CvForeignAdvisor", line 524, in drawResourceDeals
File "IconGrid", line 143, in createGrid
File "IconGrid", line 285, in addControls
AttributeError: 'NoneType' object has no attribute 'getPath'
ERR: Python function showForeignAdvisorScreen failed, module CvScreensInterface
Traceback (most recent call last):
File "CvScreensInterface", line 87, in showForeignAdvisorScreen
File "CvForeignAdvisor", line 234, in interfaceScreen
File "CvForeignAdvisor", line 259, in drawContents
File "CvForeignAdvisor", line 628, in drawTechDeals
File "IconGrid", line 143, in createGrid
File "IconGrid", line 285, in addControls
AttributeError: 'NoneType' object has no attribute 'getPath'
ERR: Python function showForeignAdvisorScreen failed, module CvScreensInterface
Sevo said:I've run into the same problem with the 'pedia that you ran into here: that there's no way to both make a scolling list AND have icons + text;
SupremeOverlord said:The line that is causing the error loads the scroll button. So I think you have a problem with your cache. Maybe you should try clearing it (hold down shift when the mod is loading).
SupremeOverlord said:After deleting and reinstalling my mod I'm having similar problems. But I'm to tired to try and solve this problem, so it will have to wait until tomorow.
SupremeOverlord said:Thanks, I added it and uploaded the new zip file.
I haven't followed this closely but I thought that the values for gold an gold/turn were either incorrect or unavlailable.
Requies said:I think the problem is that the ArtFileMgr object doesn't look for the art files in your XML file. I've been doing some merges of your files and when I tried it with the old (1215) XML file it worked, but when I was using the new (1218) XML file it doesn't seem to grab the data from it....
Therefore, I'm going to have to take the gold out of the Exotic Foreign Advisor for now.
Requies said:This is unfortunately correct. I was able to calculate the general formula for gold available for trade, but unfortunately, I don't have a way to calculate based on the information the engine gives us.
Therefore, I'm going to have to take the gold out of the Exotic Foreign Advisor for now.
Kilim said:I do not know if it is just me.
But soemhow this is not working properly for me now with the latest patch v1.52![]()
So the "definitive" Foreign Advisor will be obtained.
Cammagno said:...but I think that SupremeOverlord may be interested in releasing a new version of his mod. including in it the new features introduced by this patch, in particular the "gold available"/"gold per turn available" info.
Pawel said:It reports techs as 'will trade' even though they later turn out to belong to be 'will not trade'...