DJ_Tanner
Emperor
- Joined
- Apr 19, 2013
- Messages
- 1,098
Wanted to have so fun speculating about what will appear in the first expansion. This is far too early to speculate, but these ideas will be 100% accurate and irrefutable.
Theme: (xpac gotta have a theme) What is sorely missing is economic gameplay so the xpac is all about trade and economic gameplay.
"Anchor" civs (civs that are focal to the new xpac and popular among the community):
Phoenicians (for their luxury goods and naval trade)
Mali (Mansa Musa for his hilarious wealth)
Inca (for their infrastructure)
The Dutch (East India Company, 'nuff said)
New Features:
Economic Victory Condition
"Rotating" Wonders - a system of new wonders that can pass from civ to civ.
- The Silk Road - given to the civ with the longest international trade route connecting starting in a city with a lux not owned by the other civ. (This will, of course, require a revamp of the current trade route/road system and the Roman UA.)
- Tallest skyscraper (taken from another poster) a wonder built that unlocks the next in the order (with increased hammer cost) starting with the Chrysler Building ending with the Burj Khalifa
Corporations - Back from the dead, but will tie into the economic victory condition, similar to a religious victory but with more stocks and money.
Railroads - Improvement that must be manually built with both increased move speed (but you can only end movement at a station, a city or a built improvement) and trade value. Also will give military engineers a role again.
Canals - A 1-tile district that will allow naval units to pass over land but ends their movement. Tied into the Panama Canal Wonder a 2 tile canal with trade benefits.
Well I have done all the heavy lifting here, and I must get back to pretending work during the summer.
Theme: (xpac gotta have a theme) What is sorely missing is economic gameplay so the xpac is all about trade and economic gameplay.
"Anchor" civs (civs that are focal to the new xpac and popular among the community):
Phoenicians (for their luxury goods and naval trade)
Mali (Mansa Musa for his hilarious wealth)
Inca (for their infrastructure)
The Dutch (East India Company, 'nuff said)
New Features:
Economic Victory Condition
"Rotating" Wonders - a system of new wonders that can pass from civ to civ.
- The Silk Road - given to the civ with the longest international trade route connecting starting in a city with a lux not owned by the other civ. (This will, of course, require a revamp of the current trade route/road system and the Roman UA.)
- Tallest skyscraper (taken from another poster) a wonder built that unlocks the next in the order (with increased hammer cost) starting with the Chrysler Building ending with the Burj Khalifa
Corporations - Back from the dead, but will tie into the economic victory condition, similar to a religious victory but with more stocks and money.
Railroads - Improvement that must be manually built with both increased move speed (but you can only end movement at a station, a city or a built improvement) and trade value. Also will give military engineers a role again.
Canals - A 1-tile district that will allow naval units to pass over land but ends their movement. Tied into the Panama Canal Wonder a 2 tile canal with trade benefits.
Well I have done all the heavy lifting here, and I must get back to pretending work during the summer.