2011-09-11: Early game thoughts
When playing Civ5, I like the early phases of the game, and I get a feeling that they end too soon. Because of that the beginning of the tech tree in this mod will be much longer and more detailed compared to the normal game. You'll start with one or two technologies (haven't decided yet), depending on your civilization (not the same one for all civs like in normal game). To do anything useful, you'll need to research a technology: to build a worker, a scout (but it will be the earliest available military units, available with a first tier tech, and you'll get one for free when adopting one of the early social policies), and other units (there won't be a Warrior unit that you can build from the start). All resources will be revealed by techs, not only strategic. You can't build settlers at all, because, as I wrote in an earlier post, they will be given to you for free when needed. Building gold and science will be enabled from start, so you'll always have something to do in your cities.